GameFlow
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Tools

Command

Defines an identifiable shortcut to a Program.

Description

Defines a description text in the Inspector.

Force

Defines a force.

Key

Defines a key that can be queried for state.

Note

Defines a text note in the Inspector.

Path

Defines a path or trajectory from a list of points.
Each point is defined by a Transform component

Pool

Defines a pool of objects.
An object pool is a data structure which allows the reuse of a pre-built set of objects.

Ray

Defines a ray.

Separator

A special kind of block used to insert a space of separation between other blocks.
1.0

Timer

Triggers timer events only once or at regular time intervals.
Last modified 2yr ago