Defines an identifiable shortcut to a Program.
Defines a description text in the Inspector.
Defines a force.
Defines a key that can be queried for state.
Defines a text note in the Inspector.
Defines a path or trajectory from a list of points.
Each point is defined by a Transform component
Defines a pool of objects.
An object pool is a data structure which allows the reuse of a pre-built set of objects.
Defines a ray.
A special kind of block used to insert a space of separation between other blocks.
Triggers timer events only once or at regular time intervals.
See On Timer Expire.