GameFlow
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Actions

Activate GameObject

Activates the specified GameObject.

Properties:

  • Target GameObject or Variable. The object to activate.

Activate GameObjects In List

Activates the objects contained in the specified List.

Add Component

Adds a component to the specified GameObject.

Add Force

Adds a force to the specified target Rigidbody component.

Add Force 2D

Adds a force to the specified target Rigidbody2D component.

Add Hierarchy To List

Adds the indicated GameObject and its hierarchy to the specified List.

Add Item To List

Adds an item to the specified List.

Add Selection To List

Adds the selected GameObjects to the specified List.

Add To String

Adds text to the specified Variable.
1.0

Add Torque

Adds a torque to the specified target Rigidbody component.
1.0

Add Torque 2D

Adds a torque to the specified target Rigidbody2D component.
1.0

Attract

Attracts the specified target Rigidbody towards the indicated point.

Attract 2D

Attracts the specified target Rigidbody2D towards the indicated point.

Break

Stops the execution of the current block of actions.

Cancel Web Request

Cancels the specified web request.

Capture Screenshot

Captures and saves a screenshot as PNG file.
The output folder for the captured screenshot will be

Change String Case

Changes the case of the text stored in the specified Variable.

Clamp Local Position

Clamps the local position of the specified Transform.
1.0

Clamp Local Rotation

Clamps the local rotation of the specified Transform.
1.0

Clamp Position

Clamps the position of the specified Transform.
1.0

Clamp Rotation

Clamps the rotation of the specified Transform.

Clear Console

Clears the debug console.

Clear List

Removes all items in the specified List.

Clear Particles

Removes all particles from the specified ParticleSystem or ParticleEmitter.

Clone

Creates a duplicate or clone of the specified GameObject.

Clone Material

Creates a clone of the specified Material.

Comment

Adds a program comment as a text note. This is a no-op action.

Concatenate Strings

Concatenates two strings and saves the result in the specified output Variable.

Confine

Confines an object into the space defined by the specified Collider componente.

Control Particles

Controls the specified ParticleSystem component.
1.0

Control Video Player

Controls the specified VideoPlayer component.
1.0

Copy Material

Copies the properties of the specified Material.

Copy Transform

Copies the values of the specified Transform.

Create Empty GameObject

Creates a new empty GameObject with the specified name.

Create Material

Creates a new Material with the specified Shader assigned.

Create Primitive

Creates a new primitive-type GameObject with the specified name.

Create Web Request

Creates and returns a web request object.

Deactivate GameObject

Deactivates the specified GameObject.

Deactivate GameObjects In List

Deactivates the objects contained in the specified List.

Decrement Parameter Value

Decrements the numeric value of the specified Parameter.

Decrement Variable Value

Decrements the numeric value of the specified Variable.

Destroy

Destroys the specified GameObject or component.
If the specified GameObject belonged to a Pool it will released instead of destroyed.

Destroy GameObjects In List

Destroys the objects contained in the specified List.

Disable Behaviour

Disables the specified Behaviour component.

Disable Behaviours In List

Disables all the Behaviour components found in the specified List.

Disable Collider

Disables the specified Collider component.

Disable Collider 2D

Disables the specified Collider2D component.
1.2

Disable Component

Disables the specified Component.

Disable Components In List

Disables all the components of the specified List.

Disable Program

Disables the specified Program.

Disable Shader Keyword

Unsets a global shader keyword.

Disable State Machine

Disables the specified State Machine.
1.0

Disable Timer

Disables the specified Timer.
1.0

Display Dialog

Displays a modal dialog and gets the user choice.
1.0

Divide Parameter Value

Divides the numeric value of the specified Parameter.

Divide Variable Value

Divides the numeric value of the specified Variable.

Dont Destroy On Load

Makes the object target not be destroyed automatically when loading a new scene.

Properties:

  • Target: GameObject or Variable. The object to preserve.

Draw Bounds

Draws the bounding box of the specified Transform.

Draw Bounds Frame

Draws the 2D frame of the bounding cube of the specified Object.

Draw Collider

Draws the specified Collider component.

Draw Collider 2D

Draws the specified Collider2D component.
1.2

Draw Force

Draws the specified Force.

Draw Line

Draws a line between the specified points.
1.2

During

Executes the contained actions during the specified duration.

Enable Behaviour

Enables the specified Behaviour component.

Enable Behaviours In List

Enables all the Behaviour components found in the specified List.

Enable Collider

Enables the specified Collider component.

Enable Collider 2D

Enables the specified Collider2D component.
1.2

Enable Component

Enables the specified Component.

Enable Components In List

Enables all the components of the specified List.

Enable Program

Enables the specified Program.

Enable Shader Keyword

Sets a global shader keyword.

Enable State Machine

Enables the specified State Machine.
1.0

Enable Timer

Enables the specified Timer.
1.0

Evaluate

Evaluates the specified conditions.

Evaluate Conditions

Evaluates the specified conditions.

Evaluate External

Evaluates the given expression in the containing web page.
This action will execute the given JavaScript code snippet in the web page that contains the WebPlayer or WebGL content.

Evaluate Math Function

Evaluates the selected mathematical function.

Execute Command

Executes the specified Command.

Execute Program

Starts the execution of the specified Program.

Properties:

  • Program: The Program to execute.
  • Force Restart: Indicate whether the program must be restarted before executing it.
  • Wait For Completion: Indicates whether the execution of the current program should stay hold until the executed program finishes..

Exit Game

Quits the application.

Fade In

Makes the specified GameObject appear gradually.

Fade Out

Makes the specified GameObject disappear gradually.

Find GameObject

Find a GameObject matching the specified search criterion.
1.0

Find GameObjects

Finds GameObjects and puts them into the specified output list.
1.0

Find Program

Finds a Program with the specified identifier.
1.2

Find Shader

Finds a Shader with the given name.

Finish Program

Finishes the specified Program.

Flip

Flips the specified Transform.

Follow

Makes a specified object follow another.

Follow Path

Makes a specified object follow the specified Path.

For

Executes the contained actions for a number of times specified by a numeric range.

For Each

Executes the contained actions for each item of the specified List.

Freeze

Freezes the specified Transform component during the specified time.

Game Over

Notifies the game is over.

Get Angle

Gets the angle between two objects.

Get Animation Property

Gets a property of the specified Animation component.
1.0

Get Animator Parameter

Gets the value of the specified Animator parameter.
1.0

Get Animator Property

Gets a property of the specified Animator component.
1.0

Get Application Property

Gets the value of a property of the application.

Get Area Effector 2DProperty

Gets a property of the specified AreaEffector2D component.

Get Audio Chorus Filter Property

Gets a property of the specified AudioChorusFilter component.

Get Audio Distortion Filter Property

Gets a property of the specified AudioDistortionFilter component.

Get Audio Echo Filter Property

Gets a property of the specified AudioEchoFilter component.

Get Audio High Pass Filter Property

Gets a property of the specified AudioHighPassFilter component.

Get Audio Low Pass Filter Property

Gets a property of the specified AudioLowPassFilter component.

Get Audio Property

Gets a general property of the audio system.

Get Audio Reverb Filter Property

Gets a property of the specified AudioReverbFilter component.

Get Audio Reverb Zone Property

Gets a property of the specified AudioReverbZone component.

Get Audio Source Property

Gets a property of the specified AudioSource component.

Get Bounds Property

Gets the value of a property of the specified Bounds.
1.2

Get Button Property

Gets a property of the specified Button component.

Get Camera Property

Gets a property of the specified Camera component.

Get Canvas Group Property

Gets a property of the specified CanvasGroup component.

Get Canvas Property

Gets a property of the specified Canvas component.

Get Canvas Scaler Property

Gets a property of the specified Canvas Scaler component.

Get Character Controller Property

Gets a property of the specified CharacterController component.

Get Child

Gets a child of the specified GameObject.

Get Closest Point

Gets the closest point on the specified Bounds or Collider.
1.2

Get Collider 2DProperty

Gets a property of the specified Collider2D component.

Get Collider Property

Gets a property of the specified Collider component.

Get Color

Gets the color of the default material of the specified object.

Get Color Component

Gets a specified component of the given color.

Get Component

Gets a component of the specified GameObject.

Get Component In Children

Gets a Component in the specified GameObject or any of its children.

Get Component In Parent

Gets a Component in the upward hierarchy of the specified GameObject.

Get Component Property

Gets a property of the specified component.

Get Components

Gets a list of Components in the specified GameObject or any of its parents.

Get Constant Force 2DProperty

Gets a property of the specified ConstantForce2D component.

Get Constant Force Property

Gets a property of the specified ConstantForce component.

Get Current State

Gets the current state of the specified StateMachine.

Get Direction

Gets the direction Vector that connects two points.

Get Distance

Gets the distance between two points / objects.

Get Dropdown Property

Gets a property of the specified Dropdown component.

Get Farthest

Gets the farthest item in the specified List to an indicated reference point or object.
1.0

Get First Child

Gets the first child of the specified GameObject.

Get First Item From List

Gets the first item of the specified List.

Get First Raycast Hit

Gets the first hit after casting the specified Ray.

Get First Raycast Hit 2D

Gets the first hit after casting the specified Ray in the 2D space.
1.2

Get Force Property

Gets a property of the specified Force.

Get Fractional Part

Gets the fractional part of the specified numeric value.

Get GUIText Property

Gets a property of the specified GUIText component.

Get GUITexture Property

Gets a property of the specified GUITexture component.

Get GameObject

Gets the GameObject that contains the specified Component.
1.0

Get GameObject Property

Gets a property of the specified GameObject.

Get Image Property

Gets a property of the specified Image component.

Get Impact Point

Gets the impact point after casting the specified Ray.

Get Index Of Item In List

Gets the index of the given item in the specified List.

Get Input Axis Value

Gets the current value of the specified input axis.

Get Input Button State

Gets a boolean value indicating whether the specified input button is held down.
1.0

Get Input Field Property

Gets a property of the specified Input Field component.

Get Instance Id

Gets the instance identifier of the specified object.
1.0

Get Integer Part

Gets the integer part of the specified numeric value.

Get Item From List

Gets the item at the given index in the specified List.

Get JSONFrom List

Generates the JSON representation for the data contained in the specified List.

Get Joint 2DProperty

Gets a property of the specified Joint 2D component.

Get Joint Property

Gets a property of the specified Joint component.

Get Last Child

Gets the last child of the specified GameObject.

Get Last Item From List

Gets the last item of the specified List.

Get Layer

Gets the layer of the specified GameObject.

Get Lens Flare Property

Gets a property of the specified LensFlare component.

Get Light Property

Gets a property of the specified Light component.

Get Line Renderer Property

Gets a property of the specified LineRenderer component.

Get List Count

Gets the number of items in the specified List.

Get Magnitude

Gets the magnitude of the specified vector.

Get Material

Gets the first material of the specified object.

Get Material Property

Gets a property of the specified Material.

Get Mesh Filter Property

Gets a property of the specified MeshFilter component.

Get Mesh Renderer Property

Gets a property of the specified MeshRenderer component.

Get Nav Mesh Agent Property

Gets a property of the specified NavMesh component.

Get Nav Mesh Obstacle Property

Gets a property of the specified NavMeshObstacle component.

Get Nearest

Gets the nearest item in the given List to a given point or object.
1.0

Get Object From Pool

Requests a free object to the specified Pool.
Gets a property of the specified OffMeshLink component.

Get Offset

Gets an offset of the specified object.

Get Outline Property

Gets a property of the specified Outline component.

Get Parent

Gets the parent of the specified GameObject.

Get Particle System Property

Gets a property of the specified ParticleSystem component.

Get Path Property

Gets a property of the specified Path component.

Get Physics Property

Gets a property of the global Physics Settings.

Get Platform Effector 2DProperty

Gets a property of the specified PlatformEffector2D component.

Get Point Effector 2DProperty

Gets a property of the specified PointEffector2D component.

Get Pool Capacity

Gets the maximum number of objects in the specified Pool component.

Get Position

Gets the 3D world position of the specified object.

Get Position 2D

Gets the 2D world position of the specified object.

Get Position In Path

Gets a position in the specified Path component.

Get Program Property

Gets a property of the specified Program.

Get Projector Property

Gets a property of the specified Projector component.

Get Quaternion Component

Gets a component of the specified quaternion.

Get Radial Offset

Gets an offset in a circle centered on the specified object.

Get Random Color

Gets a random Color between the specified colors.

Get Random Item From List

Gets a random item from the specified List.

Get Random Number

Gets a random number in the specified numeric range.

Get Random Point In Collider

Gets a random point inside the space of the specified Collider.

Get Random Point In Collider 2D

Gets a random point inside the space of the specified Collider2D component.
1.2

Get Random Point In Collider List

Gets a random point in any Collider of the specified List.

Get Random Position

Gets a random 3D position in the specified space.

Get Random Position 2D

Gets a random 2D position in the specified space.

Get Random Rotation

Gets a random Vector3 representing a rotation.

Get Random Vector

Gets a random Vector2 or Vector3 value.

Get Raw Image Property

Gets a property of the specified Raw Image component.

Get Ray Point

Returns the position of the point at the given distance along the specified Ray.

Get Ray Property

Gets a property of the specified Ray.

Get Raycast Hit Property

Gets a property of the specified RaycastHit object.

Get Raycast Hit Property 2D

Gets a property of the specified RaycastHit2D object.
1.2

Get Raycast Hits

Adds to a given List the resulting hits after casting the specified Ray.

Get Raycast Hits Count

Get the number of impacts after casting the specified Ray.

Get Rect Property

Gets the value of a property of the specified Rect.

Get Rect Transform

Gets the RectTransform component of the specified GameObject.

Get Rect Transform Property

Gets a property of the specified Rect Transform component.

Get Render Property

Gets a property of the global Render Settings.

Get Rigidbody 2DProperty

Gets a property of the specified Rigidbody2D component.

Get Rigidbody Property

Gets a property of the specified Rigidbody component.

Get Rotation

Gets the rotation (in Euler angles) of the specified object.

Get Rotation 2D

Gets the rotation (Z axis only, in Euler angles) of the specified object.

Get SO Property

Gets the value of the specified ScriptableObject property using Reflection.
1.0

Get Scale

Gets the 3D local scale of the specified object.

Get Scale 2D

Gets the 2D local scale of the specified object.

Get Scene Count

Gets the number of loaded scenes / scenes in Build settings.
1.2

Get Scene Property

Gets a property of the current scene.

Get Screen Point From World Point

Gets a 2D screen point from the specified 3D world point.

Get Script Property

Gets the value of the specified script variable using Reflection.

Get Scrollbar Property

Get a property of the specified Scrollbar component.

Get Selectable Property

Gets a property of the specified Selectable component.

Get Selected GameObject

Returns the currently selected GameObject.
1.0

Get Selection

Completes the specified output List with the currently selected objects.
1.0

Get Shadow Property

Gets a property of the specified Shadow component.

Get Skinned Mesh Renderer Property

Gets a property of the specified SkinnedMeshRenderer component.

Get Skybox Property

Gets a property of the specified Skybox component.

Get Slider Property

Gets a property of the specified Slider component.

Get Sprite Property

Gets a property of the specified Sprite.

Get Sprite Renderer Property

Gets a property of the specified SpriteRenderer component.

Get String Length

Gets the length in characters of the string stored in the specified Variable.

Get Substring

Gets a part of the string stored in the specified Variable.

Get Surface Effector 2DProperty

Gets a property of the specified SurfaceEffector2D component.

Get Tag

Gets the tag of the specified GameObject.

Get Terrain Property

Gets a property of the specified Terrain component.
1.2

Get Text Mesh Property

Gets a property of the specified TextMesh component.

Get Text Property

Gets a property of the specified Text component.

Get Texture Property

Gets a property of the specified Texture.

Get Time Property

Gets the value of a time-related property.

Get Timer Property

Gets a property of the specified Timer.

Get Toggle Property

Gets a property of the specified Toggle component.

Get Trail Renderer Property

Gets a property of the specified TrailRenderer component.

Get Transform

Gets the Transform component of the specified GameObject.

Get Transform Direction

Transforms the specified direction from local space of the given Transform to world space.