GameFlow
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Actions

Activates the specified GameObject.

  • Target GameObject or Variable. The object to activate.

Activates the objects contained in the specified List.

Adds a component to the specified GameObject.

Adds a force to the specified target Rigidbody component.

Adds a force to the specified target Rigidbody2D component.

Adds the indicated GameObject and its hierarchy to the specified List.

Adds an item to the specified List.

Adds the selected GameObjects to the specified List.

Adds text to the specified Variable.
1.0

Adds a torque to the specified target Rigidbody component.
1.0

Adds a torque to the specified target Rigidbody2D component.
1.0

Attracts the specified target Rigidbody towards the indicated point.

Attracts the specified target Rigidbody2D towards the indicated point.

Stops the execution of the current block of actions.

Cancels the specified web request.

Captures and saves a screenshot as PNG file.
The output folder for the captured screenshot will be

Changes the case of the text stored in the specified Variable.

Clamps the local position of the specified Transform.
1.0

Clamps the local rotation of the specified Transform.
1.0

Clamps the position of the specified Transform.
1.0

Clamps the rotation of the specified Transform.

Clears the debug console.

Removes all items in the specified List.

Removes all particles from the specified ParticleSystem or ParticleEmitter.

Creates a duplicate or clone of the specified GameObject.

Creates a clone of the specified Material.

Adds a program comment as a text note. This is a no-op action.

Concatenates two strings and saves the result in the specified output Variable.

Confines an object into the space defined by the specified Collider componente.

Controls the specified ParticleSystem component.
1.0

Controls the specified VideoPlayer component.
1.0

Copies the properties of the specified Material.

Copies the values of the specified Transform.

Creates a new empty GameObject with the specified name.

Creates a new Material with the specified Shader assigned.

Creates a new primitive-type GameObject with the specified name.

Creates and returns a web request object.

Deactivates the specified GameObject.

Deactivates the objects contained in the specified List.

Decrements the numeric value of the specified Parameter.

Decrements the numeric value of the specified Variable.

Destroys the specified GameObject or component.
If the specified GameObject belonged to a Pool it will released instead of destroyed.

Destroys the objects contained in the specified List.

Disables the specified Behaviour component.

Disables all the Behaviour components found in the specified List.

Disables the specified Collider component.

Disables the specified Collider2D component.
1.2

Disables the specified Component.

Disables all the components of the specified List.

Disables the specified Program.

Unsets a global shader keyword.

Disables the specified State Machine.
1.0

Disables the specified Timer.
1.0

Displays a modal dialog and gets the user choice.
1.0

Divides the numeric value of the specified Parameter.

Divides the numeric value of the specified Variable.

Makes the object target not be destroyed automatically when loading a new scene.

  • Target: GameObject or Variable. The object to preserve.

Draws the bounding box of the specified Transform.

Draws the 2D frame of the bounding cube of the specified Object.

Draws the specified Collider component.

Draws the specified Collider2D component.
1.2

Draws the specified Force.

Draws a line between the specified points.
1.2

Executes the contained actions during the specified duration.

Enables the specified Behaviour component.

Enables all the Behaviour components found in the specified List.

Enables the specified Collider component.

Enables the specified Collider2D component.
1.2

Enables the specified Component.

Enables all the components of the specified List.

Enables the specified Program.

Sets a global shader keyword.

Enables the specified State Machine.
1.0

Enables the specified Timer.
1.0

Evaluates the specified conditions.

Evaluates the specified conditions.

Evaluates the given expression in the containing web page.
This action will execute the given JavaScript code snippet in the web page that contains the WebPlayer or WebGL content.

Evaluates the selected mathematical function.

Executes the specified Command.

Starts the execution of the specified Program.

  • Program: The Program to execute.
  • Force Restart: Indicate whether the program must be restarted before executing it.
  • Wait For Completion: Indicates whether the execution of the current program should stay hold until the executed program finishes..

Quits the application.

Makes the specified GameObject appear gradually.

Makes the specified GameObject disappear gradually.

Find a GameObject matching the specified search criterion.
1.0

Finds GameObjects and puts them into the specified output list.
1.0

Finds a Program with the specified identifier.
1.2

Finds a Shader with the given name.

Finishes the specified Program.

Flips the specified Transform.

Makes a specified object follow another.

Makes a specified object follow the specified Path.

Executes the contained actions for a number of times specified by a numeric range.

Executes the contained actions for each item of the specified List.

Freezes the specified Transform component during the specified time.

Notifies the game is over.

Gets the angle between two objects.

Gets a property of the specified Animation component.
1.0

Gets the value of the specified Animator parameter.
1.0

Gets a property of the specified Animator component.
1.0

Gets the value of a property of the application.

Gets a property of the specified AreaEffector2D component.

Gets a property of the specified AudioChorusFilter component.

Gets a property of the specified AudioDistortionFilter component.

Gets a property of the specified AudioEchoFilter component.

Gets a property of the specified AudioHighPassFilter component.

Gets a property of the specified AudioLowPassFilter component.

Gets a general property of the audio system.

Gets a property of the specified AudioReverbFilter component.

Gets a property of the specified AudioReverbZone component.

Gets a property of the specified AudioSource component.

Gets the value of a property of the specified Bounds.
1.2

Gets a property of the specified Button component.

Gets a property of the specified Camera component.

Gets a property of the specified CanvasGroup component.

Gets a property of the specified Canvas component.

Gets a property of the specified Canvas Scaler component.

Gets a property of the specified CharacterController component.

Gets a child of the specified GameObject.

Gets the closest point on the specified Bounds or Collider.
1.2

Gets a property of the specified Collider2D component.

Gets a property of the specified Collider component.

Gets the color of the default material of the specified object.

Gets a specified component of the given color.

Gets a component of the specified GameObject.

Gets a Component in the specified GameObject or any of its children.

Gets a Component in the upward hierarchy of the specified GameObject.

Gets a property of the specified component.

Gets a list of Components in the specified GameObject or any of its parents.

Gets a property of the specified ConstantForce2D component.

Gets a property of the specified ConstantForce component.

Gets the current state of the specified StateMachine.

Gets the direction Vector that connects two points.

Gets the distance between two points / objects.

Gets a property of the specified Dropdown component.

Gets the farthest item in the specified List to an indicated reference point or object.
1.0

Gets the first child of the specified GameObject.

Gets the first item of the specified List.

Gets the first hit after casting the specified Ray.

Gets the first hit after casting the specified Ray in the 2D space.
1.2

Gets a property of the specified Force.

Gets the fractional part of the specified numeric value.

Gets a property of the specified GUIText component.

Gets a property of the specified GUITexture component.

Gets the GameObject that contains the specified Component.
1.0

Gets a property of the specified GameObject.

Gets a property of the specified Image component.

Gets the impact point after casting the specified Ray.

Gets the index of the given item in the specified List.

Gets the current value of the specified input axis.

Gets a boolean value indicating whether the specified input button is held down.
1.0

Gets a property of the specified Input Field component.

Gets the instance identifier of the specified object.
1.0

Gets the integer part of the specified numeric value.

Gets the item at the given index in the specified List.

Generates the JSON representation for the data contained in the specified List.

Gets a property of the specified Joint 2D component.

Gets a property of the specified Joint component.

Gets the last child of the specified GameObject.

Gets the last item of the specified List.

Gets the layer of the specified GameObject.

Gets a property of the specified LensFlare component.

Gets a property of the specified Light component.

Gets a property of the specified LineRenderer component.

Gets the number of items in the specified List.

Gets the magnitude of the specified vector.

Gets the first material of the specified object.

Gets a property of the specified Material.

Gets a property of the specified MeshFilter component.

Gets a property of the specified MeshRenderer component.

Gets a property of the specified NavMesh component.

Gets a property of the specified NavMeshObstacle component.

Gets the nearest item in the given List to a given point or object.
1.0

Requests a free object to the specified Pool.

Gets a property of the specified OffMeshLink component.

Gets an offset of the specified object.

Gets a property of the specified Outline component.

Gets the parent of the specified GameObject.

Gets a property of the specified ParticleSystem component.

Gets a property of the specified Path component.

Gets a property of the global Physics Settings.

Gets a property of the specified PlatformEffector2D component.

Gets a property of the specified PointEffector2D component.

Gets the maximum number of objects in the specified Pool component.

Gets the 3D world position of the specified object.

Gets the 2D world position of the specified object.

Gets a position in the specified Path component.

Gets a property of the specified Program.

Gets a property of the specified Projector component.

Gets a component of the specified quaternion.

Gets an offset in a circle centered on the specified object.

Gets a random Color between the specified colors.

Gets a random item from the specified List.

Gets a random number in the specified numeric range.

Gets a random point inside the space of the specified Collider.

Gets a random point inside the space of the specified Collider2D component.
1.2

Gets a random point in any Collider of the specified List.

Gets a random 3D position in the specified space.

Gets a random 2D position in the specified space.

Gets a random Vector3 representing a rotation.

Gets a random Vector2 or Vector3 value.

Gets a property of the specified Raw Image component.

Returns the position of the point at the given distance along the specified Ray.

Gets a property of the specified Ray.

Gets a property of the specified RaycastHit object.

Gets a property of the specified RaycastHit2D object.
1.2

Adds to a given List the resulting hits after casting the specified Ray.

Get the number of impacts after casting the specified Ray.

Gets the value of a property of the specified Rect.

Gets the RectTransform component of the specified GameObject.

Gets a property of the specified Rect Transform component.

Gets a property of the global Render Settings.

Gets a property of the specified Rigidbody2D component.

Gets a property of the specified Rigidbody component.

Gets the rotation (in Euler angles) of the specified object.

Gets the rotation (Z axis only, in Euler angles) of the specified object.

Gets the value of the specified ScriptableObject property using Reflection.
1.0

Gets the 3D local scale of the specified object.

Gets the 2D local scale of the specified object.

Gets the number of loaded scenes / scenes in Build settings.
1.2

Gets a property of the current scene.

Gets a 2D screen point from the specified 3D world point.

Gets the value of the specified script variable using Reflection.

Get a property of the specified Scrollbar component.

Gets a property of the specified Selectable component.

Returns the currently selected GameObject.
1.0

Completes the specified output List with the currently selected objects.
1.0

Gets a property of the specified Shadow component.

Gets a property of the specified SkinnedMeshRenderer component.

Gets a property of the specified Skybox component.

Gets a property of the specified Slider component.

Gets a property of the specified Sprite.

Gets a property of the specified SpriteRenderer component.

Gets the length in characters of the string stored in the specified Variable.

Gets a part of the string stored in the specified Variable.

Gets a property of the specified SurfaceEffector2D component.

Gets the tag of the specified GameObject.

Gets a property of the specified Terrain component.
1.2

Gets a property of the specified TextMesh component.

Gets a property of the specified Text component.

Gets a property of the specified Texture.

Gets the value of a time-related property.

Gets a property of the specified Timer.

Gets a property of the specified Toggle component.

Gets a property of the specified TrailRenderer component.

Gets the Transform component of the specified GameObject.

Transforms the specified direction from local space of the given Transform to world space.

Transforms the specified point from local space of the given Transform to world space.

Gets a property of the specified Transform component.

Gets a variable with the specified id in the indicated scope.

Gets a component of the specified vector.

Gets the velocity of the object containing the specified Rigidbody component.

Gets the velocity of the object containing the specified Rigidbody2D component.

Gets a component of the velocity vector of the specified Rigidbody.

Gets a component of the velocity vector of the specified Rigidbody2D.

Gets a property of the specified VideoPlayer component.
1.0