Actions
Activate GameObject
Activates the specified GameObject.
Properties:
Target GameObject or Variable. The object to activate.
Activate GameObjects In List
Activates the objects contained in the specified List.
Add Component
Adds a component to the specified GameObject.
Add Force
Adds a force to the specified target Rigidbody component.
Add Force 2D
Adds a force to the specified target Rigidbody2D component.
Add Hierarchy To List
Adds the indicated GameObject and its hierarchy to the specified List.
Add Item To List
Adds an item to the specified List.
Add Selection To List
Adds the selected GameObjects to the specified List.
Add To String
Adds text to the specified Variable.
1.0
Add Torque
Adds a torque to the specified target Rigidbody component.
1.0
Add Torque 2D
Adds a torque to the specified target Rigidbody2D component.
1.0
Attract
Attracts the specified target Rigidbody towards the indicated point.
Attract 2D
Attracts the specified target Rigidbody2D towards the indicated point.
Break
Stops the execution of the current block of actions.
Cancel Web Request
Cancels the specified web request.
Capture Screenshot
Captures and saves a screenshot as PNG file.
The output folder for the captured screenshot will be
Change String Case
Changes the case of the text stored in the specified Variable.
Clamp Local Position
Clamps the local position of the specified Transform.
1.0
Clamp Local Rotation
Clamps the local rotation of the specified Transform.
1.0
Clamp Position
Clamps the position of the specified Transform.
1.0
Clamp Rotation
Clamps the rotation of the specified Transform.
Clear Console
Clears the debug console.
Clear List
Removes all items in the specified List.
Clear Particles
Removes all particles from the specified ParticleSystem or ParticleEmitter.
Clone
Creates a duplicate or clone of the specified GameObject.
Clone Material
Creates a clone of the specified Material.
Comment
Adds a program comment as a text note. This is a no-op action.
Concatenate Strings
Concatenates two strings and saves the result in the specified output Variable.
Confine
Confines an object into the space defined by the specified Collider componente.
Control Particles
Controls the specified ParticleSystem component.
1.0
Control Video Player
Controls the specified VideoPlayer component.
1.0
Copy Material
Copies the properties of the specified Material.
Copy Transform
Copies the values of the specified Transform.
Create Empty GameObject
Creates a new empty GameObject with the specified name.
Create Material
Creates a new Material with the specified Shader assigned.
Create Primitive
Creates a new primitive-type GameObject with the specified name.
Create Web Request
Creates and returns a web request object.
Deactivate GameObject
Deactivates the specified GameObject.
Deactivate GameObjects In List
Deactivates the objects contained in the specified List.
Decrement Parameter Value
Decrements the numeric value of the specified Parameter.
Decrement Variable Value
Decrements the numeric value of the specified Variable.
Destroy
Destroys the specified GameObject or component.
If the specified GameObject belonged to a Pool it will released instead of destroyed.
Destroy GameObjects In List
Destroys the objects contained in the specified List.
Disable Behaviour
Disables the specified Behaviour component.
Disable Behaviours In List
Disables all the Behaviour components found in the specified List.
Disable Collider
Disables the specified Collider component.
Disable Collider 2D
Disables the specified Collider2D component.
1.2
Disable Component
Disables the specified Component.
Disable Components In List
Disables all the components of the specified List.
Disable Program
Disables the specified Program.
Disable Shader Keyword
Unsets a global shader keyword.
Disable State Machine
Disables the specified State Machine.
1.0
Disable Timer
Disables the specified Timer.
1.0
Display Dialog
Displays a modal dialog and gets the user choice.
1.0
Divide Parameter Value
Divides the numeric value of the specified Parameter.
Divide Variable Value
Divides the numeric value of the specified Variable.
Dont Destroy On Load
Makes the object target not be destroyed automatically when loading a new scene.
Properties:
Target: GameObject or Variable. The object to preserve.
Draw Bounds
Draws the bounding box of the specified Transform.
Draw Bounds Frame
Draws the 2D frame of the bounding cube of the specified Object.
Draw Collider
Draws the specified Collider component.
Draw Collider 2D
Draws the specified Collider2D component.
1.2
Draw Force
Draws the specified Force.
Draw Line
Draws a line between the specified points.
1.2
During
Executes the contained actions during the specified duration.
Enable Behaviour
Enables the specified Behaviour component.
Enable Behaviours In List
Enables all the Behaviour components found in the specified List.
Enable Collider
Enables the specified Collider component.
Enable Collider 2D
Enables the specified Collider2D component.
1.2
Enable Component
Enables the specified Component.
Enable Components In List
Enables all the components of the specified List.
Enable Program
Enables the specified Program.
Enable Shader Keyword
Sets a global shader keyword.
Enable State Machine
Enables the specified State Machine.
1.0
Enable Timer
Enables the specified Timer.
1.0
Evaluate
Evaluates the specified conditions.
Evaluate Conditions
Evaluates the specified conditions.
Evaluate External
Evaluates the given expression in the containing web page.
This action will execute the given JavaScript code snippet in the web page that contains the WebPlayer or WebGL content.
Evaluate Math Function
Evaluates the selected mathematical function.
Execute Command
Executes the specified Command.
Execute Program
Starts the execution of the specified Program.
Properties:
Program: The Program to execute.
Force Restart: Indicate whether the program must be restarted before executing it.
Wait For Completion: Indicates whether the execution of the current program should stay hold until the executed program finishes..
Exit Game
Quits the application.
Fade In
Makes the specified GameObject appear gradually.
Fade Out
Makes the specified GameObject disappear gradually.
Find GameObject
Find a GameObject matching the specified search criterion.
1.0
Find GameObjects
Finds GameObjects and puts them into the specified output list.
1.0
Find Program
Finds a Program with the specified identifier.
1.2
Find Shader
Finds a Shader with the given name.
Finish Program
Finishes the specified Program.
Flip
Flips the specified Transform.
Follow
Makes a specified object follow another.
Follow Path
Makes a specified object follow the specified Path.
For
Executes the contained actions for a number of times specified by a numeric range.
For Each
Executes the contained actions for each item of the specified List.
Freeze
Freezes the specified Transform component during the specified time.
Game Over
Notifies the game is over.
Get Angle
Gets the angle between two objects.
Get Animation Property
Gets a property of the specified Animation component.
1.0
Get Animator Parameter
Gets the value of the specified Animator parameter.
1.0
Get Animator Property
Gets a property of the specified Animator component.
1.0
Get Application Property
Gets the value of a property of the application.
Get Area Effector 2DProperty
Gets a property of the specified AreaEffector2D component.
Get Audio Chorus Filter Property
Gets a property of the specified AudioChorusFilter component.
Get Audio Distortion Filter Property
Gets a property of the specified AudioDistortionFilter component.
Get Audio Echo Filter Property
Gets a property of the specified AudioEchoFilter component.
Get Audio High Pass Filter Property
Gets a property of the specified AudioHighPassFilter component.
Get Audio Low Pass Filter Property
Gets a property of the specified AudioLowPassFilter component.
Get Audio Property
Gets a general property of the audio system.
Get Audio Reverb Filter Property
Gets a property of the specified AudioReverbFilter component.
Get Audio Reverb Zone Property
Gets a property of the specified AudioReverbZone component.
Get Audio Source Property
Gets a property of the specified AudioSource component.
Get Bounds Property
Gets the value of a property of the specified Bounds.
1.2
Get Button Property
Gets a property of the specified Button component.
Get Camera Property
Gets a property of the specified Camera component.
Get Canvas Group Property
Gets a property of the specified CanvasGroup component.
Get Canvas Property
Gets a property of the specified Canvas component.
Get Canvas Scaler Property
Gets a property of the specified Canvas Scaler component.
Get Character Controller Property
Gets a property of the specified CharacterController component.
Get Child
Gets a child of the specified GameObject.
Get Closest Point
Gets the closest point on the specified Bounds or Collider.
1.2
Get Collider 2DProperty
Gets a property of the specified Collider2D component.
Get Collider Property
Gets a property of the specified Collider component.
Get Color
Gets the color of the default material of the specified object.
Get Color Component
Gets a specified component of the given color.
Get Component
Gets a component of the specified GameObject.
Get Component In Children
Gets a Component in the specified GameObject or any of its children.
Get Component In Parent
Gets a Component in the upward hierarchy of the specified GameObject.
Get Component Property
Gets a property of the specified component.
Get Components
Gets a list of Components in the specified GameObject or any of its parents.
Get Constant Force 2DProperty
Gets a property of the specified ConstantForce2D component.
Get Constant Force Property
Gets a property of the specified ConstantForce component.
Get Current State
Gets the current state of the specified StateMachine.
Get Direction
Gets the direction Vector that connects two points.
Get Distance
Gets the distance between two points / objects.
Get Dropdown Property
Gets a property of the specified Dropdown component.
Get Farthest
Gets the farthest item in the specified List to an indicated reference point or object.
1.0
Get First Child
Gets the first child of the specified GameObject.
Get First Item From List
Gets the first item of the specified List.
Get First Raycast Hit
Gets the first hit after casting the specified Ray.
Get First Raycast Hit 2D
Gets the first hit after casting the specified Ray in the 2D space.
1.2
Get Force Property
Gets a property of the specified Force.
Get Fractional Part
Gets the fractional part of the specified numeric value.
Get GUIText Property
Gets a property of the specified GUIText component.
Get GUITexture Property
Gets a property of the specified GUITexture component.
Get GameObject
Gets the GameObject that contains the specified Component.
1.0
Get GameObject Property
Gets a property of the specified GameObject.
Get Image Property
Gets a property of the specified Image component.
Get Impact Point
Gets the impact point after casting the specified Ray.
Get Index Of Item In List
Gets the index of the given item in the specified List.
Get Input Axis Value
Gets the current value of the specified input axis.
Get Input Button State
Gets a boolean value indicating whether the specified input button is held down.
1.0
Get Input Field Property
Gets a property of the specified Input Field component.
Get Instance Id
Gets the instance identifier of the specified object.
1.0
Get Integer Part
Gets the integer part of the specified numeric value.
Get Item From List
Gets the item at the given index in the specified List.
Get JSONFrom List
Generates the JSON representation for the data contained in the specified List.
Get Joint 2DProperty
Gets a property of the specified Joint 2D component.
Get Joint Property
Gets a property of the specified Joint component.
Get Last Child
Gets the last child of the specified GameObject.
Get Last Item From List
Gets the last item of the specified List.
Get Layer
Gets the layer of the specified GameObject.
Get Lens Flare Property
Gets a property of the specified LensFlare component.
Get Light Property
Gets a property of the specified Light component.
Get Line Renderer Property
Gets a property of the specified LineRenderer component.
Get List Count
Gets the number of items in the specified List.
Get Magnitude
Gets the magnitude of the specified vector.
Get Material
Gets the first material of the specified object.
Get Material Property
Gets a property of the specified Material.
Get Mesh Filter Property
Gets a property of the specified MeshFilter component.
Get Mesh Renderer Property
Gets a property of the specified MeshRenderer component.
Get Nav Mesh Agent Property
Gets a property of the specified NavMesh component.
Get Nav Mesh Obstacle Property
Gets a property of the specified NavMeshObstacle component.
Get Nearest
Gets the nearest item in the given List to a given point or object.
1.0
Get Object From Pool
Requests a free object to the specified Pool.
Get Off Mesh Link Property
Gets a property of the specified OffMeshLink component.
Get Offset
Gets an offset of the specified object.
Get Outline Property
Gets a property of the specified Outline component.
Get Parent
Gets the parent of the specified GameObject.
Get Particle System Property
Gets a property of the specified ParticleSystem component.
Get Path Property
Gets a property of the specified Path component.
Get Physics Property
Gets a property of the global Physics Settings.
Get Platform Effector 2DProperty
Gets a property of the specified PlatformEffector2D component.
Get Point Effector 2DProperty
Gets a property of the specified PointEffector2D component.
Get Pool Capacity
Gets the maximum number of objects in the specified Pool component.
Get Position
Gets the 3D world position of the specified object.
Get Position 2D
Gets the 2D world position of the specified object.
Get Position In Path
Gets a position in the specified Path component.
Get Program Property
Gets a property of the specified Program.
Get Projector Property
Gets a property of the specified Projector component.
Get Quaternion Component
Gets a component of the specified quaternion.
Get Radial Offset
Gets an offset in a circle centered on the specified object.
Get Random Color
Gets a random Color between the specified colors.
Get Random Item From List
Gets a random item from the specified List.
Get Random Number
Gets a random number in the specified numeric range.
Get Random Point In Collider
Gets a random point inside the space of the specified Collider.
Get Random Point In Collider 2D
Gets a random point inside the space of the specified Collider2D component.
1.2
Get Random Point In Collider List
Gets a random point in any Collider of the specified List.
Get Random Position
Gets a random 3D position in the specified space.
Get Random Position 2D
Gets a random 2D position in the specified space.
Get Random Rotation
Gets a random Vector3 representing a rotation.
Get Random Vector
Gets a random Vector2 or Vector3 value.
Get Raw Image Property
Gets a property of the specified Raw Image component.
Get Ray Point
Returns the position of the point at the given distance along the specified Ray.
Get Ray Property
Gets a property of the specified Ray.
Get Raycast Hit Property
Gets a property of the specified RaycastHit object.
Get Raycast Hit Property 2D
Gets a property of the specified RaycastHit2D object.
1.2
Get Raycast Hits
Adds to a given List the resulting hits after casting the specified Ray.
Get Raycast Hits Count
Get the number of impacts after casting the specified Ray.
Get Rect Property
Gets the value of a property of the specified Rect.
Get Rect Transform
Gets the RectTransform component of the specified GameObject.
Get Rect Transform Property
Gets a property of the specified Rect Transform component.
Get Render Property
Gets a property of the global Render Settings.
Get Rigidbody 2DProperty
Gets a property of the specified Rigidbody2D component.
Get Rigidbody Property
Gets a property of the specified Rigidbody component.
Get Rotation
Gets the rotation (in Euler angles) of the specified object.
Get Rotation 2D
Gets the rotation (Z axis only, in Euler angles) of the specified object.
Get SO Property
Gets the value of the specified ScriptableObject property using Reflection.
1.0
Get Scale
Gets the 3D local scale of the specified object.
Get Scale 2D
Gets the 2D local scale of the specified object.
Get Scene Count
Gets the number of loaded scenes / scenes in Build settings.
1.2
Get Scene Property
Gets a property of the current scene.
Get Screen Point From World Point
Gets a 2D screen point from the specified 3D world point.
Get Script Property
Gets the value of the specified script variable using Reflection.
Get Scrollbar Property
Get a property of the specified Scrollbar component.
Get Selectable Property
Gets a property of the specified Selectable component.
Get Selected GameObject
Returns the currently selected GameObject.
1.0
Get Selection
Completes the specified output List with the currently selected objects.
1.0
Get Shadow Property
Gets a property of the specified Shadow component.
Get Skinned Mesh Renderer Property
Gets a property of the specified SkinnedMeshRenderer component.
Get Skybox Property
Gets a property of the specified Skybox component.
Get Slider Property
Gets a property of the specified Slider component.
Get Sprite Property
Gets a property of the specified Sprite.
Get Sprite Renderer Property
Gets a property of the specified SpriteRenderer component.
Get String Length
Gets the length in characters of the string stored in the specified Variable.
Get Substring
Gets a part of the string stored in the specified Variable.
Get Surface Effector 2DProperty
Gets a property of the specified SurfaceEffector2D component.
Get Tag
Gets the tag of the specified GameObject.
Get Terrain Property
Gets a property of the specified Terrain component.
1.2
Get Text Mesh Property
Gets a property of the specified TextMesh component.
Get Text Property
Gets a property of the specified Text component.
Get Texture Property
Gets a property of the specified Texture.
Get Time Property
Gets the value of a time-related property.
Get Timer Property
Gets a property of the specified Timer.
Get Toggle Property
Gets a property of the specified Toggle component.
Get Trail Renderer Property
Gets a property of the specified TrailRenderer component.
Get Transform
Gets the Transform component of the specified GameObject.
Get Transform Direction
Transforms the specified direction from local space of the given Transform to world space.
Get Transform Point
Transforms the specified point from local space of the given Transform to world space.
Get Transform Property
Gets a property of the specified Transform component.
Get Variable
Gets a variable with the specified id in the indicated scope.
Get Vector Component
Gets a component of the specified vector.
Get Velocity
Gets the velocity of the object containing the specified Rigidbody component.
Get Velocity 2D
Gets the velocity of the object containing the specified Rigidbody2D component.
Get Velocity Component
Gets a component of the velocity vector of the specified Rigidbody.
Get Velocity Component 2D
Gets a component of the velocity vector of the specified Rigidbody2D.
Get VideoPlayer Property
Gets a property of the specified VideoPlayer component.
1.0
Get W
Gets the W component of the specified data structure.
Get Web Request Property
Gets a property of the specified WebRequest object.
Get Web Request Response
Gets the response to the specified web request.
Get Wind Zone Property
Gets a property of the specified WindZone component.
Get World Point From Screen Point
Gets a 3D world point from the specified 2D screen point.
Get X
Gets the X component of the specified Vector or Rect.
1.0
Get Y
Gets the Y component of the specified Vector or Rect.
1.0
Get Z
Gets the Z component of the specified Vector or Rect.
1.0
Group
Executes all enabled actions in the group simultaneously.
Hello World
Prints the 'Hello, World!' message in the console.
Hide Mouse Cursor
Hides the mouse cursor.
Hide Parameter
Hides the specified Parameter.
If
Executes the contained actions conditionally.
Notice the action has two sequences of actions: the default or "Then" or default sequence and the alternative or "Else" sequence, which is initially hidden.
You can toggle the visibility of the Else sequence by clicking on the = icon placed on the right side of the Then Actions title.
The If action works like this: If the result of the evaluation of the conditions is true, the "Then" sequence will be started, otherwise the Else will be executed.
The effect of the Break action when it is contained in an If action is not only breaking the current sequence, but also breaking the loop or program where the If is contained.
Ignore Collision
Makes the collision detection system ignore all collisions between the specified layers or Colliders.
1.0
Ignore Collision 2D
Makes the collision detection system ignore all collisions between the specified layers or Collider2D components.
1.2
Increment Parameter Value
Increments the numeric value of the specified Parameter.
Increment Variable Value
Increments the numeric value of the specified Variable.
Insert In String
Inserts text in the specified Variable.
Insert Item In List
Inserts an item in the given index of the specified List.
Instantiate
Creates an instance of the specified Prefab.
Interpolate
Interpolates the specified Transform component to match another.
Interpolate Color
Interpolates the color of the specified GameObject to match another.
Interpolate Value
Interpolates the value of the specified Variable.
Invert String
Inverts the text stored in the specified Variable.
Invoke Method
Executes the specified method using Reflection.
Limit Parameter Value
Limits the value of the specified Parameter.
Limit Variable Value
Limits the value of the specified Variable.
Limit Velocity
Limits the velocity of the specified 3D object.
Limit Velocity 2D
Limits the velocity of the specified 2D object.
Load Scene
Loads the scene with the specified name or build index.
Log Message
Prints a message in the Console window.
Look At
Sets the rotation of the specified object so it looks at the given target.
Look At 2D
Sets the rotation of the specified object so it looks at the given target.
Loop
Executes the contained actions repeately until a Break action.
Loop In Current Frame
Forces execution of the current looping action in the current update frame.
1.0
Loop In Next Frame
Forces execution of the current looping action in the next update frame.
1.0
Map Vector
Maps the components of the vector stored in the specified Variable.
Move
Moves the specified object to match the given target position.
Move Randomly
Moves the specified object to a random position.
Multiply Parameter Value
Multiplies the numeric value of the specified Parameter.
Multiply Variable Value
Multiplies the numeric value of the specified Variable.
On State
Executes the contained actions if the current State is the currently in executiong in the State Machine it belongs to.
On State is basically a shortcut for an If with a Current State condition.
The effect of the Break action when it is contained in an On State action is not only breaking the current sequence, but also breaking the loop or program where the On State is contained.
Open URL
Opens the specified Url in the default browser.
Orbit
Rotates the target Transform around the specified pivot.
Pause Editor
Pauses the Unity Editor.
Pause Game
Pauses the game.
Play Animation
Starts the playback of the specified animation (Animation or Animator).
Play Music
Plays the specified music with optional volumen fading.
Play Sound
Plays the specified sound as it was in front of the camera.
Play Sound At Source
Plays the sound at the specified AudioSource.
Random Wait
Waits for a random time interval.
Recalculate Path
Recalculates the specified Path.
Remove Item From List
Removes an item from the specified List.
Repeat
Executes the contained actions for the specified number of times.
Repeat Until
Executes the contained actions repeately until the conditions are met.
Replace In String
Gets a new replaced version of the text stored in the specified Variable.
Reset Language
Sets the default language as the current for localization purposes.
Properties:
Language: SystemLanguage. The language to set as current.
Reset Pool
Releases all the objects in the specified Pool.
Reset Timer
Resets and stops the specified Timer.
Reset Variable Value
Resets the value of the specified Variable to the default persistent value.
1.0
Resize List
Sets the size (number of items) in the specified List.
Restart Program
Restarts the specified Program.
Restart Timer
Restarts the specified Timer.
Restore Collision
Restores the detection of collisions between the specified layers or Colliders.
1.0
Restore Collision 2D
Restores the detection of collisions between the specified layers or Collider2D.
1.2
Resume Game
Resumes the game if it was paused.
Resume Timer
Resumes the specified Timer.
Rotate
Rotates the specified object to match the given target rotation.
Rotate Randomly
Rotates the specified object randomly.
Round Variable Value
Rounds the numeric value of the specified Variable.
Save Data
Saves the persistent data.
Scale
Scales the specified object to match the given target scale.
Scale Randomly
Scales the specified object to a random scale.
Scroll Material Texture
Changes the offset of a Texture of the specified Material.
Select
Selects the specified UI component.
Send Command
Sends the Command with the specified Id to a target GameObject and executes it (if exists).
Send Command To List
Sends a Command to all objects contained in the specified List.
Send Message
Calls the specified method on every MonoBehaviour of the target GameObject.
Send Web Request
Sends the specified web request and optionally waits for a response.
Set Animation Property
Sets a property of the specified Animation component.
1.0
Set Animator Parameter
Sets the value of the specified Animator parameter.
1.0
Set Animator Property
Sets a property of the specified Animator component.
1.0
Set Animator State
Changes the state of the specified Animator.
Set Application Property
Sets a general property of the application.
Set Area Effector 2DProperty
Sets a property of the specified AreaEffector2D component.
Set Audio Chorus Filter Property
Sets a property of the specified AudioChorusFilter component.
Set Audio Distortion Filter Property
Sets a property of the specified AudioDistortionFilter component.
Set Audio Echo Filter Property
Sets a property of the specified AudioEchoFilter component.
Set Audio High Pass Filter Property
Sets a property of the specified AudioHighPassFilter component.
Set Audio Low Pass Filter Property
Sets a property of the specified AudioLowPassFilter component.
Set Audio Property
Sets a general property of the audio system.
Set Audio Reverb Filter Property
Sets a property of the specified AudioReverbFilter component.
Set Audio Reverb Zone Property
Sets a property of the specified AudioReverbZone component.
Set Audio Source Property
Sets a property of the specified AudioSource component.
Set Bounds Property
Sets the value of a property of the specified Bounds.
1.2
Set Button Property
Modifies the value of a property of the specified Button component.
Set Camera Property
Sets a property of the specified Camera.
Set Canvas Group Property
Modifies the value of a property of the specified CanvasGroup component.
Set Canvas Property
Modifies the value of a property of the specified Canvas component.
Set Canvas Scaler Property
Modifies the value of a property of the specified Canvas Scaler component.
Set Character Controller Property
Sets a property of the specified CharacterController.
Set Collider 2DProperty
Sets a property of the specified Collider2D component.
Set Collider Property
Sets a property of the specified Collider component.
Set Color
Sets the color of the specified object.
Set Color Component
Sets a component of the specified color.
Set Component Property
Sets the value of a property of the specified Component.
Set Constant Force 2DProperty
Sets a property of the specified ConstantForce2D.
Set Constant Force Property
Sets a property of the specified ConstantForce.
Set Current State
Sets the specified State as the current one in its StateMachine.
Set Distance
Moves a object so the distance to another object is the distance given.
Set Dropdown Property
Modifies the value of a property of the specified Dropdown component.
Set Force Property
Modifies the values of a property of the specified Force.
Set GUIText Property
Modifies the value of a property of the specified GUIText component.
Set GUITexture Property
Modifies the value of a property of the specified GUITexture component.
Set GameObject Property
Modifies the values of a property of the specified GameObject.
Set Image Property
Modifies the value of a property of the specified Image component.
Set Input Field Property
Modifies the value of a property of the specified Input Field component.
Set Item In List
Sets the item at the given index in the specified List.
Set Joint 2DProperty
Sets a property of the specified Joint 2D component.
Set Joint Property
Sets a property of the specified Joint component.
Set Language
Sets the current language for localization purposes.
Properties:
Language: SystemLanguage. The language to set as current.
Set Lens Flare Property
Sets a property of the specified LensFlare.
Set Light Property
Sets a property of the specified Light.
Set Line Renderer Property
Sets a property of the specified LineRenderer.
Set Local Position
Sets the local position of the specified object.
1.0
Set Local Position Component
Sets the value of a component of the local position of the specified Transform.
1.0
Set Local Rotation
Sets the local rotation of the specified object.
1.0
Set Local Rotation Component
Sets the value of a component of the local rotation of the specified Transform.
1.0
Set Magnitude
Sets the magnitude of the specified length.
Set Material
Sets the material of the specified object.
Set Material Property
Sets a property of the specified Material.
Set Mesh Filter Property
Sets a property of the specified MeshFilter.
Set Mesh Renderer Property
Sets a property of the specified MeshRenderer.
Set Mouse Cursor
Changes the mouse cursor to the specified texture.
Set Mouse Lock
Changes the mouse cursor lock mode.
1.0
Set Nav Mesh Agent Destination
Sets the destination of the specified NavMeshAgent component.
Set Nav Mesh Agent Property
Sets a property of the specified NavMeshAgent.
Set Nav Mesh Obstacle Property
Sets a property of the specified NavMeshObstacle.
Set Next State
Sets the next State to jump after the current one finishes.
Set Off Mesh Link Property
Sets a property of the specified OffMeshLink.
Set Orbit Rotation
Sets a relative rotation of the target Transform around the specified pivot.
Set Outline Property
Sets a property of the specified Outline.
Set Parameter Indirection
Sets the value of indirection for the specified Parameter.
1.0
Set Parameter Value
Sets the value of the specified Parameter.
Set Parent
Assigns a new parent to the specified object.
Set Particle System Property
Sets a property of the specified ParticleSystem.
Set Path Property
Sets a property of the specified Path component.
Set Physics Property
Sets a property of the global Physics Settings.
Set Platform
Sets the runtime platform.
Sets the runtime platform that Platform Condition will evaluate. Useful for testing purposes.
Set Platform Effector 2DProperty
Sets a property of the specified Platform.
Set Platform Type
Sets the runtime platform type.
Sets the runtime platform type that Platform Type Condition will evaluate. Useful for testing purposes.
Set Point Effector 2DProperty
Sets a property of the specified PointEffector2D.
Set Position
Sets the 3D world position of the specified object.
Set Position 2D
Sets the 2D world position of the specified object.
Set Position Component
Sets the value of a component of the position of the specified Transform.
Set Position From Screen Point
Sets the 3D world position of the specified object given its 2D screen position.
Set Program Property
Sets a property of the specified Program.
Set Projector Property
Sets a property of the specified Projector.
Set Quaternion Component
Sets the value of a component of the quaternion stored in the specified Variable.
Set Random Local Position
Sets the local position of the specified target to a random Vector3 value.
1.0
Set Random Local Rotation
Sets the local rotation of the specified target to a random Vector3 value.
1.0
Set Random Position
Sets the position of the specified target to a random Vector3 value.
Set Random Rotation
Sets the rotation of the specified target to a random Vector3 value.
Set Random Scale
Sets the scale of the specified target to a random Vector3 value.
Set Random Seed
Sets the seed for the random number generator.
Set Raw Image Property
Modifies the value of a property of the specified Raw Image component.
Set Ray Property
Modifies the values of a property of the specified Ray.
Set Rect Property
Sets the value of a property of the Rect stored in the specified Variable.
Set Rect Transform Property
Modifies the value of a property of the specified Rect Transform component.
Set Render Property
Sets a property of the global Render Settings.
Set Rigidbody 2DProperty
Sets a property of the specified Rigidbody2D component.
Set Rigidbody Property
Sets a property of the specified Rigidbody component.
Set Rotation
Sets the rotation of the specified object.
Set Rotation 2D
Sets the 2D rotation of the specified object.
Set Rotation Component
Sets the value of a component of the rotation of the specified Transform.
Set SO Property
Sets the value of the specified ScriptableObject property using Reflection.
1.0
Set Scale
Sets the scale of the specified object.
Set Scale 2D
Sets the 2D scale of the specified object.
Set Scale Component
Sets the value of a component of the scale of the specified Transform.
Set Script Property
Sets the value of the specified script variable using Reflection.
Set Scrollbar Property
Modifies the value of a property of the specified Scrollbar component.
Set Selectable Property
Sets a property of the specified Selectable component.
Set Shadow Property
Sets a property of the specified Shadow.
Set Skinned Mesh Renderer Property
Sets a property of the specified SkinnedMeshRenderer.
Set Skybox Property
Sets a property of the specified Skybox.
Set Slider Property
Modifies the value of a property of the specified Slider component.
Set Sprite Renderer Property
Sets a property of the specified SpriteRenderer.
Set Substring
Sets a part of the string stored in the specified Variable.
Set Surface Effector 2DProperty
Sets a property of the specified SurfaceEffector2D.
Set Terrain Property
Sets a property of the specified Terrain component.
1.2
Set Text Mesh Property
Sets a property of the specified TextMesh.
Set Text Property
Modifies the value of a property of the specified Text component.
Set Texture Property
Sets a property of the specified Texture.
Set Time Property
Sets a general time-related property.
Set Time Scale
Sets the time scale for de/acceleration effects during the game.
Set Timer Property
Modifies the values of a property of the specified Timer.
Set Toggle Property
Modifies the value of a property of the specified Toggle component.
Set Trail Renderer Property
Sets a property of the specified TrailRenderer.
Set Transform Property
Sets a property of the specified Transform component.
Set Variable Indirection
Sets the value of indirection for the specified Variable.
1.0
Set Variable Value
Sets the value of the specified Variable.
Set Vector Component
Sets the value of a component of the vector stored in the specified Variable.
Set Velocity
Sets the velocity of the specified object.
Set Velocity 2D
Sets the velocity of the specified 2D object.
Set Velocity Component
Sets the value of a component of the velocity of the specified Rigidbody.
Set Velocity Component 2D
Sets the value of a component of the velocity of the specified Rigidbody2D.
Set VideoPlayer Property
Sets a property of the specified VideoPlayer component.
1.0
Set W
Sets the W value of the data structure stored in the specified Variable.
Set Wind Zone Property
Sets a property of the specified WindZone.
Set World Up
Specifies the upward direction to use in actions like Look At.
1.0
Set X
Sets the X value of the data structure stored in the specified Variable.
Set Y
Sets the Y value of the data structure stored in the specified Variable.
Set Z
Sets the Z value of the data structure stored in the specified Variable.
Setup Progress
Initializes the progress indicator.
Show In Window
Shows the GameFlow behaviour in a window.
1.0
Show Mouse Cursor
Shows the mouse cursor.
Show Parameter
Shows the specified Parameter.
Shuffle List
Randomly shuffles the specified List.
1.2
Sleep
Puts to sleep the specified object.
Sleep 2D
Puts to sleep the specified 2D object.
Sleep List
Puts to sleep all objects (2D or 3D) in the specified List.
Sort List
Sorts the items in the specified List.
Start Game
Notifies the start of the game.
Start Program
Restarts the specified Program.
Stop Animation
Stops the playback of the specified animation (Animation or Animator).
1.0
Stop Music
Stops the music with optional volume fading.
Stop Sound At Source
Stops the playback of the sound at the specified AudioSource.
Stop Timer
Stops the specified Timer.
Swap Values
Swaps the values of the specified Variables.
1.2
Toggle Audio Mute
Toggles audio mute on/off.
Toggle Component Enablement
Toggles the enablement state of the specified component.
Toggle GameObject Activation
Toggles the activation state of the specified GameObject.
Toggle Parameter Value
Toggles the boolean-value of the specified Parameter.
Toggle Pause
Resumes the game if it was paused, otherwise pauses the game.
Toggle Variable Value
Toggles the boolean-value of the specified Variable.
Trigger Custom Event
Triggers a custom event with specified kind and information.
Related: On Custom Event
1.0
Unload Scene
Unloads the scene with the specified name or index.
1.2
Update Progress
Updates the current progress.
Wait
Waits for the specified time interval.
Wait For Program
Waits for the specified Program to finish.
Properties:
Program: The Program to wait for.
Wait For Timer
Waits the specified Timer for expiration.
Wake Up
Wakes up the specified Rigidbody component.
Wake Up 2D
Wakes up the specified Rigidbody2D component.
Wake Up List
Wakes up all objects (2D or 3D) in the specified List.
While
Executes the contained actions repeately while the conditions are met.
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