Actions
Last updated
Last updated
Activates the specified .
Target GameObject or Variable. The object to activate.
Activates the objects contained in the specified .
Adds a component to the specified .
Adds a force to the specified target component.
Adds a force to the specified target component.
1.0
1.0
1.0
Stops the execution of the current block of actions.
Cancels the specified web request.
Captures and saves a screenshot as PNG file.
The output folder for the captured screenshot will be
Clamps the local position of the specified Transform.
1.0
Clamps the local rotation of the specified Transform.
1.0
Clamps the position of the specified Transform.
1.0
Clamps the rotation of the specified Transform.
Clears the debug console.
Creates a clone of the specified Material.
Adds a program comment as a text note. This is a no-op action.
Confines an object into the space defined by the specified Collider componente.
Controls the specified ParticleSystem component.
1.0
Controls the specified VideoPlayer component.
1.0
Copies the properties of the specified Material.
Copies the values of the specified Transform.
Creates and returns a web request object.
Disables the specified Behaviour component.
Disables the specified Collider component.
Disables the specified Collider2D component.
1.2
Disables the specified Component.
Disables the specified Program.
Unsets a global shader keyword.
1.0
1.0
Displays a modal dialog and gets the user choice.
1.0
Makes the object target not be destroyed automatically when loading a new scene.
Target: GameObject or Variable. The object to preserve.
Draws the 2D frame of the bounding cube of the specified Object.
Draws the specified Collider component.
Draws the specified Collider2D component.
1.2
Draws a line between the specified points.
1.2
Executes the contained actions during the specified duration.
Enables the specified Behaviour component.
Enables the specified Collider component.
Enables the specified Collider2D component.
1.2
Enables the specified Component.
Enables the specified Program.
Sets a global shader keyword.
1.0
1.0
Evaluates the specified conditions.
Evaluates the specified conditions.
Evaluates the given expression in the containing web page.
This action will execute the given JavaScript code snippet in the web page that contains the WebPlayer or WebGL content.
Evaluates the selected mathematical function.
Starts the execution of the specified Program.
Program: The Program to execute.
Force Restart: Indicate whether the program must be restarted before executing it.
Wait For Completion: Indicates whether the execution of the current program should stay hold until the executed program finishes..
Quits the application.
Find a GameObject matching the specified search criterion.
1.0
Finds GameObjects and puts them into the specified output list.
1.0
Finds a Program with the specified identifier.
1.2
Finds a Shader with the given name.
Finishes the specified Program.
Flips the specified Transform.
Makes a specified object follow another.
Executes the contained actions for a number of times specified by a numeric range.
Notifies the game is over.
Gets the angle between two objects.
1.0
1.0
1.0
Gets the value of a property of the application.
Gets a general property of the audio system.
Gets the value of a property of the specified Bounds.
1.2
Gets a property of the specified Canvas Scaler component.
Gets the closest point on the specified Bounds or Collider.
1.2
Gets a property of the specified Collider2D component.
Gets a property of the specified Collider component.
Gets the color of the default material of the specified object.
Gets a specified component of the given color.
Gets a Component in the specified GameObject or any of its children.
Gets a Component in the upward hierarchy of the specified GameObject.
Gets a property of the specified component.
Gets a list of Components in the specified GameObject or any of its parents.
Gets the direction Vector that connects two points.
Gets the distance between two points / objects.
1.0
1.2
Gets the fractional part of the specified numeric value.
Gets a property of the specified GUIText component.
Gets a property of the specified GUITexture component.
Gets the GameObject that contains the specified Component.
1.0
Gets the current value of the specified input axis.
Gets a boolean value indicating whether the specified input button is held down.
1.0
Gets the instance identifier of the specified object.
1.0
Gets the integer part of the specified numeric value.
Gets a property of the specified Joint 2D component.
Gets a property of the specified Joint component.
Gets the magnitude of the specified vector.
Gets the first material of the specified object.
Gets a property of the specified Material.
1.0
Gets an offset of the specified object.
Gets a property of the global Physics Settings.
Gets the 3D world position of the specified object.
Gets the 2D world position of the specified object.
Gets a property of the specified Program.
Gets a component of the specified quaternion.
Gets an offset in a circle centered on the specified object.
Gets a random number in the specified numeric range.
Gets a random point inside the space of the specified Collider.
Gets a random point inside the space of the specified Collider2D component.
1.2
Gets a random 3D position in the specified space.
Gets a random 2D position in the specified space.
Gets a property of the specified Raw Image component.
Gets a property of the specified RaycastHit object.
Gets a property of the specified RaycastHit2D object.
1.2
Gets the value of a property of the specified Rect.
Gets a property of the specified Rect Transform component.
Gets a property of the global Render Settings.
Gets the rotation (in Euler angles) of the specified object.
Gets the rotation (Z axis only, in Euler angles) of the specified object.
Gets the value of the specified ScriptableObject property using Reflection.
1.0
Gets the 3D local scale of the specified object.
Gets the 2D local scale of the specified object.
Gets the number of loaded scenes / scenes in Build settings.
1.2
Gets a property of the current scene.
Gets a 2D screen point from the specified 3D world point.
Gets the value of the specified script variable using Reflection.
Returns the currently selected GameObject.
1.0
1.0
Gets a property of the specified Terrain component.
1.2
Gets a property of the specified Texture.
Gets the value of a time-related property.
Gets a variable with the specified id in the indicated scope.
Gets a component of the specified vector.
Gets a component of the velocity vector of the specified Rigidbody.
Gets a component of the velocity vector of the specified Rigidbody2D.
Gets a property of the specified VideoPlayer component.
1.0
Gets the W component of the specified data structure.
Gets a property of the specified WebRequest object.
Gets the response to the specified web request.
Gets a 3D world point from the specified 2D screen point.
Gets the X component of the specified Vector or Rect.
1.0
Gets the Y component of the specified Vector or Rect.
1.0
Gets the Z component of the specified Vector or Rect.
1.0
Executes all enabled actions in the group simultaneously.
Prints the 'Hello, World!' message in the console.
Hides the mouse cursor.
Executes the contained actions conditionally.
Notice the action has two sequences of actions: the default or "Then" or default sequence and the alternative or "Else" sequence, which is initially hidden.
You can toggle the visibility of the Else sequence by clicking on the = icon placed on the right side of the Then Actions title.
The If action works like this: If the result of the evaluation of the conditions is true, the "Then" sequence will be started, otherwise the Else will be executed.
Makes the collision detection system ignore all collisions between the specified layers or Colliders.
1.0
Makes the collision detection system ignore all collisions between the specified layers or Collider2D components.
1.2
Creates an instance of the specified Prefab.
Executes the specified method using Reflection.
Limits the velocity of the specified 3D object.
Limits the velocity of the specified 2D object.
Loads the scene with the specified name or build index.
Prints a message in the Console window.
Sets the rotation of the specified object so it looks at the given target.
Sets the rotation of the specified object so it looks at the given target.
Executes the contained actions repeately until a Break action.
Forces execution of the current looping action in the current update frame.
1.0
Forces execution of the current looping action in the next update frame.
1.0
Moves the specified object to match the given target position.
Moves the specified object to a random position.
Opens the specified Url in the default browser.
Pauses the Unity Editor.
Pauses the game.
Plays the specified music with optional volumen fading.
Plays the specified sound as it was in front of the camera.
Waits for a random time interval.
Executes the contained actions for the specified number of times.
Executes the contained actions repeately until the conditions are met.
Sets the default language as the current for localization purposes.
Language: SystemLanguage. The language to set as current.
1.0
Restarts the specified Program.
Restores the detection of collisions between the specified layers or Colliders.
1.0
Restores the detection of collisions between the specified layers or Collider2D.
1.2
Resumes the game if it was paused.
Rotates the specified object to match the given target rotation.
Rotates the specified object randomly.
Saves the persistent data.
Scales the specified object to match the given target scale.
Scales the specified object to a random scale.
Changes the offset of a Texture of the specified Material.
Selects the specified UI component.
Calls the specified method on every MonoBehaviour of the target GameObject.
Sends the specified web request and optionally waits for a response.
1.0
1.0
1.0
Sets a general property of the application.
Sets a general property of the audio system.
Sets the value of a property of the specified Bounds.
1.2
Modifies the value of a property of the specified Canvas Scaler component.
Sets a property of the specified Collider2D component.
Sets a property of the specified Collider component.
Sets the color of the specified object.
Sets a component of the specified color.
Sets the value of a property of the specified Component.
Moves a object so the distance to another object is the distance given.
Modifies the value of a property of the specified GUIText component.
Modifies the value of a property of the specified GUITexture component.
Sets a property of the specified Joint 2D component.
Sets a property of the specified Joint component.
Sets the current language for localization purposes.
Language: SystemLanguage. The language to set as current.
Sets the local position of the specified object.
1.0
Sets the value of a component of the local position of the specified Transform.
1.0
Sets the local rotation of the specified object.
1.0
Sets the value of a component of the local rotation of the specified Transform.
1.0
Sets the magnitude of the specified length.
Sets the material of the specified object.
Sets a property of the specified Material.
Changes the mouse cursor to the specified texture.
Changes the mouse cursor lock mode.
1.0
1.0
Assigns a new parent to the specified object.
Sets a property of the global Physics Settings.
Sets the runtime platform.
Sets the runtime platform type.
Sets the 3D world position of the specified object.
Sets the 2D world position of the specified object.
Sets the value of a component of the position of the specified Transform.
Sets the 3D world position of the specified object given its 2D screen position.
Sets a property of the specified Program.
Sets the value of a component of the quaternion stored in the specified Variable.
1.0
1.0
Sets the seed for the random number generator.
Modifies the value of a property of the specified Raw Image component.
Sets the value of a property of the Rect stored in the specified Variable.
Modifies the value of a property of the specified Rect Transform component.
Sets a property of the global Render Settings.
Sets the rotation of the specified object.
Sets the 2D rotation of the specified object.
Sets the value of a component of the rotation of the specified Transform.
Sets the value of the specified ScriptableObject property using Reflection.
1.0
Sets the scale of the specified object.
Sets the 2D scale of the specified object.
Sets the value of a component of the scale of the specified Transform.
Sets the value of the specified script variable using Reflection.
Sets a property of the specified Terrain component.
1.2
Sets a property of the specified Texture.
Sets a general time-related property.
Sets the time scale for de/acceleration effects during the game.
1.0
Sets the velocity of the specified object.
Sets the velocity of the specified 2D object.
Sets the value of a component of the velocity of the specified Rigidbody.
Sets the value of a component of the velocity of the specified Rigidbody2D.
Sets a property of the specified VideoPlayer component.
1.0
Sets the W value of the data structure stored in the specified Variable.
1.0
Sets the X value of the data structure stored in the specified Variable.
Sets the Y value of the data structure stored in the specified Variable.
Sets the Z value of the data structure stored in the specified Variable.
Initializes the progress indicator.
Shows the GameFlow behaviour in a window.
1.0
Shows the mouse cursor.
1.2
Puts to sleep the specified object.
Puts to sleep the specified 2D object.
Notifies the start of the game.
Restarts the specified Program.
1.0
Stops the music with optional volume fading.
Swaps the values of the specified Variables.
1.2
Toggles audio mute on/off.
Toggles the enablement state of the specified component.
Resumes the game if it was paused, otherwise pauses the game.
Triggers a custom event with specified kind and information.
1.0
Unloads the scene with the specified name or index.
1.2
Updates the current progress.
Waits for the specified time interval.
Waits for the specified Program to finish.
Program: The Program to wait for.
Executes the contained actions repeately while the conditions are met.
Adds the indicated GameObject and its hierarchy to the specified .
Adds an item to the specified .
Adds the selected GameObjects to the specified .
Adds text to the specified .
Adds a torque to the specified target component.
Adds a torque to the specified target component.
Attracts the specified target towards the indicated point.
Attracts the specified target towards the indicated point.
Changes the case of the text stored in the specified .
Removes all items in the specified .
Removes all particles from the specified or ParticleEmitter.
Creates a duplicate or clone of the specified .
Concatenates two strings and saves the result in the specified output .
Creates a new empty with the specified name.
Creates a new with the specified assigned.
Creates a new primitive-type with the specified name.
Deactivates the specified .
Deactivates the objects contained in the specified .
Decrements the numeric value of the specified .
Decrements the numeric value of the specified .
Destroys the specified or component.
If the specified belonged to a it will released instead of destroyed.
Destroys the objects contained in the specified .
Disables all the Behaviour components found in the specified .
Disables all the components of the specified .
Disables the specified .
Disables the specified .
Divides the numeric value of the specified .
Divides the numeric value of the specified .
Draws the bounding box of the specified .
Draws the specified .
Enables all the Behaviour components found in the specified .
Enables all the components of the specified .
Enables the specified .
Enables the specified .
Executes the specified .
Makes the specified appear gradually.
Makes the specified disappear gradually.
Makes a specified object follow the specified .
Executes the contained actions for each item of the specified .
Freezes the specified component during the specified time.
Gets a property of the specified component.
Gets the value of the specified parameter.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a child of the specified .
Gets a component of the specified .
Gets a property of the specified component.
Gets a property of the specified component.
Gets the current state of the specified .
Gets a property of the specified component.
Gets the farthest item in the specified to an indicated reference point or object.
Gets the first child of the specified .
Gets the first item of the specified .
Gets the first hit after casting the specified .
Gets the first hit after casting the specified in the 2D space.
Gets a property of the specified .
Gets a property of the specified .
Gets a property of the specified component.
Gets the impact point after casting the specified .
Gets the index of the given item in the specified .
Gets a property of the specified component.
Gets the item at the given index in the specified .
Generates the JSON representation for the data contained in the specified .
Gets the last child of the specified .
Gets the last item of the specified .
Gets the layer of the specified .
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets the number of items in the specified .
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets the nearest item in the given to a given point or object.
Requests a free object to the specified .
Gets a property of the specified component.
Gets a property of the specified component.
Gets the parent of the specified .
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets the maximum number of objects in the specified component.
Gets a position in the specified component.
Gets a property of the specified component.
Gets a random between the specified colors.
Gets a random item from the specified .
Gets a random point in any Collider of the specified .
Gets a random representing a rotation.
Gets a random or value.
Returns the position of the point at the given distance along the specified .
Gets a property of the specified .
Adds to a given the resulting hits after casting the specified .
Get the number of impacts after casting the specified .
Gets the component of the specified .
Gets a property of the specified component.
Gets a property of the specified component.
Get a property of the specified component.
Gets a property of the specified component.
Completes the specified output with the currently selected objects.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified .
Gets a property of the specified component.
Gets the length in characters of the string stored in the specified .
Gets a part of the string stored in the specified .
Gets a property of the specified component.
Gets the tag of the specified .
Gets a property of the specified component.
Gets a property of the specified component.
Gets a property of the specified .
Gets a property of the specified component.
Gets a property of the specified component.
Gets the component of the specified .
Transforms the specified direction from local space of the given to world space.
Transforms the specified point from local space of the given to world space.
Gets a property of the specified component.
Gets the velocity of the object containing the specified component.
Gets the velocity of the object containing the specified component.
Gets a property of the specified component.
Hides the specified .
The effect of the action when it is contained in an If action is not only breaking the current sequence, but also breaking the loop or program where the If is contained.
Increments the numeric value of the specified .
Increments the numeric value of the specified .
Inserts text in the specified .
Inserts an item in the given index of the specified .
Interpolates the specified component to match another.
Interpolates the color of the specified to match another.
Interpolates the value of the specified .
Inverts the text stored in the specified .
Limits the value of the specified .
Limits the value of the specified .
Maps the components of the vector stored in the specified .
Multiplies the numeric value of the specified .
Multiplies the numeric value of the specified .
Executes the contained actions if the current is the currently in executiong in the it belongs to.
On State is basically a shortcut for an with a condition.
The effect of the action when it is contained in an On State action is not only breaking the current sequence, but also breaking the loop or program where the On State is contained.
Rotates the target around the specified pivot.
Starts the playback of the specified animation ( or ).
Plays the sound at the specified .
Recalculates the specified .
Removes an item from the specified .
Gets a new replaced version of the text stored in the specified .
Releases all the objects in the specified .
Resets and stops the specified .
Resets the value of the specified to the default persistent value.
Sets the size (number of items) in the specified .
Restarts the specified .
Resumes the specified .
Rounds the numeric value of the specified .
Sends the with the specified Id to a target GameObject and executes it (if exists).
Sends a to all objects contained in the specified .
Sets a property of the specified component.
Sets the value of the specified parameter.
Sets a property of the specified component.
Changes the state of the specified .
Sets a property of the specified component.
Sets a property of the specified component.
Sets a property of the specified component.
Sets a property of the specified component.
Sets a property of the specified component.
Sets a property of the specified component.
Sets a property of the specified component.
Sets a property of the specified component.
Sets a property of the specified component.
Modifies the value of a property of the specified component.
Sets a property of the specified .
Modifies the value of a property of the specified component.
Modifies the value of a property of the specified component.
Sets a property of the specified .
Sets a property of the specified .
Sets a property of the specified .
Sets the specified as the current one in its .
Modifies the value of a property of the specified component.
Modifies the values of a property of the specified .
Modifies the values of a property of the specified .
Modifies the value of a property of the specified component.
Modifies the value of a property of the specified component.
Sets the item at the given index in the specified .
Sets a property of the specified .
Sets a property of the specified .
Sets a property of the specified .
Sets a property of the specified .
Sets a property of the specified .
Sets the destination of the specified component.
Sets a property of the specified .
Sets a property of the specified .
Sets the next to jump after the current one finishes.
Sets a property of the specified .
Sets a relative rotation of the target around the specified pivot.
Sets a property of the specified .
Sets the value of indirection for the specified .
Sets the value of the specified .
Sets a property of the specified .
Sets a property of the specified component.
Sets the runtime platform that will evaluate. Useful for testing purposes.
Sets a property of the specified .
Sets the runtime platform type that will evaluate. Useful for testing purposes.
Sets a property of the specified .
Sets a property of the specified .
Sets the local position of the specified target to a random value.
Sets the local rotation of the specified target to a random value.
Sets the position of the specified target to a random value.
Sets the rotation of the specified target to a random value.
Sets the scale of the specified target to a random value.
Modifies the values of a property of the specified .
Sets a property of the specified component.
Sets a property of the specified component.
Modifies the value of a property of the specified component.
Sets a property of the specified component.
Sets a property of the specified .
Sets a property of the specified .
Sets a property of the specified .
Modifies the value of a property of the specified component.
Sets a property of the specified .
Sets a part of the string stored in the specified .
Sets a property of the specified .
Sets a property of the specified .
Modifies the value of a property of the specified component.
Modifies the values of a property of the specified .
Modifies the value of a property of the specified component.
Sets a property of the specified .
Sets a property of the specified component.
Sets the value of indirection for the specified .
Sets the value of the specified .
Sets the value of a component of the vector stored in the specified .
Sets a property of the specified .
Specifies the upward direction to use in actions like .
Shows the specified .
Randomly shuffles the specified .
Puts to sleep all objects (2D or 3D) in the specified .
Sorts the items in the specified .
Stops the playback of the specified animation ( or ).
Stops the playback of the sound at the specified .
Stops the specified .
Toggles the activation state of the specified .
Toggles the boolean-value of the specified .
Toggles the boolean-value of the specified .
Related:
Waits the specified for expiration.
Wakes up the specified component.
Wakes up the specified component.
Wakes up all objects (2D or 3D) in the specified .