Actions
Last updated
Last updated
Activates the specified .
Target GameObject or Variable. The object to activate.
Activates the objects contained in the specified .
Adds a component to the specified .
Adds a force to the specified target component.
Adds a force to the specified target component.
1.0
1.0
1.0
Stops the execution of the current block of actions.
Cancels the specified web request.
Captures and saves a screenshot as PNG file.
The output folder for the captured screenshot will be
Clamps the local position of the specified Transform.
1.0
Clamps the local rotation of the specified Transform.
1.0
Clamps the position of the specified Transform.
1.0
Clamps the rotation of the specified Transform.
Clears the debug console.
Creates a clone of the specified Material.
Adds a program comment as a text note. This is a no-op action.
Confines an object into the space defined by the specified Collider componente.
Controls the specified ParticleSystem component.
1.0
Controls the specified VideoPlayer component.
1.0
Copies the properties of the specified Material.
Copies the values of the specified Transform.
Creates and returns a web request object.
Disables the specified Behaviour component.
Disables the specified Collider component.
Disables the specified Collider2D component.
1.2
Disables the specified Component.
Disables the specified Program.
Unsets a global shader keyword.
1.0
1.0
Displays a modal dialog and gets the user choice.
1.0
Makes the object target not be destroyed automatically when loading a new scene.
Target: GameObject or Variable. The object to preserve.
Draws the 2D frame of the bounding cube of the specified Object.
Draws the specified Collider component.
Draws the specified Collider2D component.
1.2
Draws a line between the specified points.
1.2
Executes the contained actions during the specified duration.
Enables the specified Behaviour component.
Enables the specified Collider component.
Enables the specified Collider2D component.
1.2
Enables the specified Component.
Enables the specified Program.
Sets a global shader keyword.
1.0
1.0
Evaluates the specified conditions.
Evaluates the specified conditions.
Evaluates the given expression in the containing web page.
This action will execute the given JavaScript code snippet in the web page that contains the WebPlayer or WebGL content.
Evaluates the selected mathematical function.
Starts the execution of the specified Program.
Program: The Program to execute.
Force Restart: Indicate whether the program must be restarted before executing it.
Wait For Completion: Indicates whether the execution of the current program should stay hold until the executed program finishes..
Quits the application.
Find a GameObject matching the specified search criterion.
1.0
Finds GameObjects and puts them into the specified output list.
1.0
Finds a Program with the specified identifier.
1.2
Finds a Shader with the given name.
Finishes the specified Program.
Flips the specified Transform.
Makes a specified object follow another.
Executes the contained actions for a number of times specified by a numeric range.
Notifies the game is over.
Gets the angle between two objects.
1.0
1.0
1.0
Gets the value of a property of the application.
Gets a general property of the audio system.
Gets the value of a property of the specified Bounds.
1.2
Gets a property of the specified Canvas Scaler component.
Gets the closest point on the specified Bounds or Collider.
1.2
Gets a property of the specified Collider2D component.
Gets a property of the specified Collider component.
Gets the color of the default material of the specified object.
Gets a specified component of the given color.
Gets a Component in the specified GameObject or any of its children.
Gets a Component in the upward hierarchy of the specified GameObject.
Gets a property of the specified component.
Gets a list of Components in the specified GameObject or any of its parents.