Conditions
Last updated
Last updated
Evaluates the angle between two objects.
Evaluates the state of the specified component.
Evaluates whether any key is or has been just pressed.
Evaluates general audio properties.
Evaluates whether the specified Bounds contains or intersects a given 3D point, another Bounds, Collider or GameObject.
1.0
Evaluates the collision state of specified Collider2D component.
1.2
Evaluates the kind of device the application is running on.
Evaluates the distance between two points / objects.
Evaluates the general game state (paused, over, etc.).
Evaluates whether the specified input button is or has just been pressed.
1.0
Evaluates the count of items of the specified list.
1.0
Evaluates properties and content of the specified list.
Evaluates the count of items of the specified list.
Evaluates the magnitude of a specified vector or Force.
1.0
Evaluates whether a specific mouse button is or has just been pressed.
Evaluates the platform the application is running on.
Evaluates properties of the specified Program.
1.0
Evaluates whether the specified Shader is supported.
Evaluates whether the specified Shader keyword is enabled.
1.0
Evaluates the value of the specified variable.
1.0
Evaluates the state of the specified web request.
Evaluates whether the specified is currently executing.
Evaluates properties of the specified .
Evaluates whether the specified is or has been pressed.
Evaluates the Layer of the specified .
Evaluates the value of the specified .
Evaluates whether the indicated intersects the specified object.
Evaluates properties of the specified .
Evaluates the Tag of the specified .
Evaluates properties of the specified component.
Evaluates the velocity of a specified component.