Conditions

Angle

Evaluates the angle between two objects.

Animator State

Evaluates the state of the specified Animator component.

Any Key

Evaluates whether any key is or has been just pressed.

Audio

Evaluates general audio properties.

Bounds

Evaluates whether the specified Bounds contains or intersects a given 3D point, another Bounds, Collider or GameObject.

1.0

Collider 2D

Evaluates the collision state of specified Collider2D component.

1.2

Current State

Evaluates whether the specified State is currently executing.

Device Type

Evaluates the kind of device the application is running on.

Distance

Evaluates the distance between two points / objects.

Game

Evaluates the general game state (paused, over, etc.).

GameObject

Evaluates properties of the specified GameObject.

Input Button

Evaluates whether the specified input button is or has just been pressed.

1.0

Item Count

Evaluates the count of items of the specified list.

1.0

Key

Evaluates whether the specified Key is or has been pressed.

Layer

Evaluates the Layer of the specified GameObject.

List

Evaluates properties and content of the specified list.

List Count

Evaluates the count of items of the specified list.

Magnitude

Evaluates the magnitude of a specified vector or Force.

1.0

Mouse Button

Evaluates whether a specific mouse button is or has just been pressed.

Parameter Value

Evaluates the value of the specified Parameter.

Platform

Evaluates the platform the application is running on.

Program

Evaluates properties of the specified Program.

1.0

Ray

Evaluates whether the indicated Ray intersects the specified object.

Shader

Evaluates whether the specified Shader is supported.

Shader Keyword

Evaluates whether the specified Shader keyword is enabled.

State Machine

Evaluates properties of the specified State Machine.

1.0

Tag

Evaluates the Tag of the specified GameObject.

Timer

Evaluates properties of the specified Timer component.

Variable Value

Evaluates the value of the specified variable.

Velocity

Evaluates the velocity of a specified Rigidbody component.

1.0

Web Request

Evaluates the state of the specified web request.