GameFlow
  • Overview
  • Installation
  • Hello, World!
  • Basics
  • Guides
    • Programs
    • Variables
    • Actions
    • Conditions
    • Flow Control
    • Parameters
    • Commands
    • Gamefabs
    • Lists
    • States
    • Vectors
    • Colors
    • GameObjects
    • Transforms
    • Game Management
    • Animation
    • Scene Management
    • Audio
    • Physics
    • Input Control
    • Maths
    • Text
    • Navigation
    • Paths
    • Object Pools
    • Raycasting
    • Timers
    • User Interface
    • 2D
    • Video
    • Materials
    • Shaders
    • Particles
    • Hierarchy
    • Application
    • Events
    • Camera
    • Other
    • Automation
    • Customization
    • Debugging
    • Documentation
    • Gizmos
    • Integration
    • Localization
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    • Mobile
    • Multiplatform
    • Networking
    • Utilities
    • WebGL
    • Sharing
  • Reference
    • Programs
    • Actions
    • Conditions
    • Data
    • Tools
  • API
    • Custom Actions
    • Custom Conditions
    • Templates
    • Communication
    • Direct Execution
    • Event Listening
    • Reference
  • Tutorials
    • 01: Object rotation & Color change
    • 02: Moving a cube with Keys and Forces
    • 03: Simple camera shake effect
    • 04: Point and Click
    • 05: Typewriter
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On this page
  • Angle
  • Animator State
  • Any Key
  • Audio
  • Bounds
  • Collider 2D
  • Current State
  • Device Type
  • Distance
  • Game
  • GameObject
  • Input Button
  • Item Count
  • Key
  • Layer
  • List
  • List Count
  • Magnitude
  • Mouse Button
  • Parameter Value
  • Platform
  • Program
  • Ray
  • Shader
  • Shader Keyword
  • State Machine
  • Tag
  • Timer
  • Variable Value
  • Velocity
  • Web Request
  1. Reference

Conditions

PreviousActionsNextData

Last updated 3 years ago

Angle

Evaluates the angle between two objects.

Animator State

Evaluates the state of the specified component.

Any Key

Evaluates whether any key is or has been just pressed.

Audio

Evaluates general audio properties.

Bounds

Evaluates whether the specified Bounds contains or intersects a given 3D point, another Bounds, Collider or GameObject.

1.0

Collider 2D

Evaluates the collision state of specified Collider2D component.

1.2

Current State

Device Type

Evaluates the kind of device the application is running on.

Distance

Evaluates the distance between two points / objects.

Game

Evaluates the general game state (paused, over, etc.).

GameObject

Input Button

Evaluates whether the specified input button is or has just been pressed.

1.0

Item Count

Evaluates the count of items of the specified list.

1.0

Key

Layer

List

Evaluates properties and content of the specified list.

List Count

Evaluates the count of items of the specified list.

Magnitude

Evaluates the magnitude of a specified vector or Force.

1.0

Mouse Button

Evaluates whether a specific mouse button is or has just been pressed.

Parameter Value

Platform

Evaluates the platform the application is running on.

Program

Evaluates properties of the specified Program.

1.0

Ray

Shader

Evaluates whether the specified Shader is supported.

Shader Keyword

Evaluates whether the specified Shader keyword is enabled.

State Machine

1.0

Tag

Timer

Variable Value

Evaluates the value of the specified variable.

Velocity

1.0

Web Request

Evaluates the state of the specified web request.

Evaluates whether the specified is currently executing.

Evaluates properties of the specified .

Evaluates whether the specified is or has been pressed.

Evaluates the Layer of the specified .

Evaluates the value of the specified .

Evaluates whether the indicated intersects the specified object.

Evaluates properties of the specified .

Evaluates the Tag of the specified .

Evaluates properties of the specified component.

Evaluates the velocity of a specified component.

Animator
GameObject
GameObject
GameObject
Rigidbody
State
State Machine
Key
Ray
Timer
Parameter