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Base class for implementing custom Action blocks.

Base class for implementing the user interface of a custom Action blocks.

Event fired when a GameObject is activated.

Property
Description
Type
source
The GameObject that was activated
GameObject

Events of this type are managed by the On Activate program.

Event fired when the Application gets or losts the input focus.

Property
Description
Type
isFocused
Whether the application is currently focused or not.
bool

Events of this type are managed by the On Application Focus program.

Event fired when the Application starts.

Events of this type are managed by the On Application Init program.

Event fired when the Application enters or exits pause.
The term "Pause" here refers to OS level pause, not to be confused with GamePauseEvent.

Property
Description
Type
isPaused
Whether the application is currently paused or not.
bool

Events of this type are managed by the On Application Pause program.

Event fired when the Application is about to close.

Events of this type are managed by the On Application Quit program.

Base class for implementing built-in Variables.

Event fired when a click is detected in the area of an UI element.

Property
Description
Type
source
The GameObject where the event was originated
GameObject
position
The current screen coordinates of the pointer
Vector2

Events of this type are managed by the On Click program.

Event fired when a collider/rigidbody has begun touching another rigidbody/collider.

Property
Description
Type
source
The GameObject that was collided
GameObject
other
The GameObject that collided with 'source'
GameObject
contactPoint
The 3d world coordinates of the collision contact point
Vector3
relativeVelocity
The relative linear velocity of the two colliding objects
Vector3

Events of this type are managed by the On Collision Enter program.

Event fired when a collider/rigidbody has stopped touching another rigidbody/collider.

Property
Description
Type
source
The GameObject that was collided
GameObject
other
The GameObject that collided with 'source'
GameObject
contactPoint
The 3d world coordinates of the collision contact point
Vector3
relativeVelocity
The relative linear velocity of the two colliding objects
Vector3

Events of this type are managed by the On Collision Exit program.

Event fired while (that is, every frame) a collider/rigidbody is touching another rigidbody/collider.

Property
Description
Type
source
The GameObject that was collided
GameObject
other
The GameObject that collided with 'source'
GameObject
contactPoint
The 3d world coordinates of the collision contact point
Vector3
relativeVelocity
The relative linear velocity of the two colliding objects
Vector3

Events of this type are managed by the On Collision Stay program.

Class implementing the Command block.

Base class for implementing custom Condition blocks.

Base class for implementing the user interface of a custom Condition blocks.

Event typically fired by the Fire Custom Event action.

Property
Description
Type
source
The origin of the event
GameObject
kind
A literal descriptor / identifier useful for filtering
string
data
Data attached to the event
Variable

public void AddListener(IEventListener listener)
Subscribes the specified listener to next events of this type.
public void RemoveListener(IEventListener listener)
Removes the specified listener from the subscription list for events of this type.

Events of this type are managed by the On Custom Event program.

Event fired when a GameObject is deactivated.

Property
Description
Type
source
The GameObject that was deactivated
GameObject

Events of this type are managed by the On Deactivate program.

Class implementing the Description block.

Event fired when a selectable UI element is deselected.

Property
Description
Type
source
The GameObject where the event was originated
GameObject

Events of this type are managed by the On Deselect program.

Base class for implementing special custom Action blocks that only work within On Draw Gizmos Programs.

Base class for implementing the user interface of a custom block extending the DrawGizmosAction class.

Class implementing the During Action block.

Event fired when the editing of an InputField has ended.

Property
Description
Type
source
The GameObject that originated the event
GameObject
value
The text in the InputField
String

Events of this type are managed by the On End Edit program.

Class implementing the Evaluate Conditions Action block.

Event fired when a message from the host browser is received.

Property
Description
Type
stringMessage
The received message as string
string
intMessage
The received message as signed 32-bit integer value
int
floatMessage
The received message as 32-bit floating-point value
float
dataType
The data type of the received message
DataType

Events of this type are managed by the On External Message program.

Class implementing the For Action block.

Class implementing the For Each Action block.

Class implementing the Force block.

Base class for implementing custom Action blocks that return a result value.

Base class for implementing the user interface of custom Function blocks.

Event fired by the Game Over action.

Events of this type are managed by the On Game Over program.

Event fired by the Pause Game action.

Events of this type are managed by the On Game Pause program.

Event fired by the Resume Game action.

Events of this type are managed by the On Game Resume program.

Event fired by the Start Game action.

Events of this type are managed by the On Game Start program.

Class implementing the Group Action block.

Class implementing the If Action block.

Class implementing the Key block.

Event fired when a Key is pressed.

Property
Description
Type
key
The key that was pressed
Key

Event fired when a Key that was pressed is released.

Property
Description
Type
key
The key that was released
Key

Event fired when the current language is changed.

Property
Description
Type
language
The new current language
Language

Events of this type are managed by the On Language Set program.

Base class for implementing custom Action blocks.

Base class for implementing the user interface of a custom Action blocks.

Class implementing the List block.

Base class for implementing custom Action blocks that work with a List.

Base class for implementing the user interface of a custom Action blocks.

Base class for implementing custom Action blocks that work with a List and return a result value.

Base class for implementing the user interface of custom Function blocks.

Base class for implementing custom Action blocks that work with a List and an Index property.

Base class for implementing the user interface of a custom Action blocks.

Base class for implementing custom Action blocks that work with a List and an Index property and return a result value.

Base class for implementing the user interface of custom Function blocks.

Base class for implementing custom Action blocks that work with a List and an Item property.

Base class for implementing the user interface of a custom Action blocks.

Base class for implementing custom Action blocks that work with a List and an Item property and return a result value.

Base class for implementing the user interface of custom Function blocks.

Base class for implementing custom Action blocks that work with a List, an Index and an Item property.

Base class for implementing the user interface of a custom Action blocks.

Base class for implementing custom Action blocks that work with a List, an Index and an Item property and return a result value.

Base class for implementing the user interface of custom Function blocks.

Class implementing the Localization block.

Class implementing the Loop Action block.

Class implementing the Macro Program block.

Event fired when any mouse button is pressed in the area of an UI element or Collider.

Property
Description
Type
source
The GameObject where the event was originated
GameObject
position
The current screen coordinates of the mouse pointer
Vector2

Events of this type are managed by the On Mouse Down program.

Event fired when the mouse is dragged in the area of an UI element or Collider.

Property
Description
Type
source
The GameObject where the event was originated
GameObject
position
The current screen coordinates of the mouse pointer
Vector2
delta
The mouse movement since last frame expressed as relative screen coordinates
Vector2

Events of this type are managed by the On Mouse Drag program.

Event fired after the mouse pointer enters the area of an UI element or Collider.

Property
Description
Type
source
The GameObject where the event was originated
GameObject
position
The current screen coordinates of the mouse pointer
Vector2

Events of this type are managed by the On Mouse Enter program.

Event fired after the mouse pointer exits the area of an UI element or Collider.

Property
Description
Type
source
The GameObject where the event was originated
GameObject
position
The current screen coordinates of the mouse pointer
Vector2

Events of this type are managed by the On Mouse Exit program.

Event fired while (that is, every frame) the mouse pointer is inside the area of an UI element or Collider.

Property
Description
Type
source
The GameObject where the event was originated
GameObject
position
The current screen coordinates of the mouse pointer
Vector2

Events of this type are managed by the On Mouse Over program.

Event fired when any mouse button is released in the area of an UI element or Collider.

Property
Description
Type
source
The GameObject where the event was originated
GameObject
position
The current screen coordinates of the mouse pointer
Vector2

Events of this type are managed by the On Mouse Up program.

Class implementing the Note block.

Base class for implementing the user interface of a custom Action blocks.

Base class for implementing the user interface of a custom Action blocks.

Class implementing the On Activate Program block.

Class implementing the On Application Focus Program block.

Class implementing the On Application Init Program block.

Class implementing the On Application Pause Program block.

Class implementing the On Application Quit Program block.

Class implementing the On Awake Program block.

Class implementing the On Click Program block.

Class implementing the On Collision Enter Program block.

Class implementing the On Collision Enter 2D Program block.

Class implementing the On Collision Exit Program block.

Class implementing the On Collision Exit 2D Program block.

Class implementing the On Collision Stay Program block.

Class implementing the On Collision Stay 2D Program block.

Class implementing the On Custom Event Program block.

Class implementing the On Deactivate Program block.

Class implementing the On Deselect Program block.

Class implementing the On Destroy Program block.

Class implementing the On Draw Gizmos Program block.

Class implementing the On End Edit Program block.

Class implementing the On External Message Program block.

Class implementing the On Fixed Update Program block.

Class implementing the On Game Over Program block.

Class implementing the [On Game Pause Program block.

Class implementing the On Game Resume Program block.

Class implementing the On Game Start Program block.

Class implementing the On Language Set Program block.

Class implementing the On Late Update Program block.

Class implementing the On Mouse Down Program block.

Class implementing the On Mouse Drag Program block.

Class implementing the [On Mouse Enter Program block.

Class implementing the On Mouse Exit Program block.

Class implementing the On Mouse Over Program block.

Class implementing the On Mouse Up Program block.

Class implementing the On Parameter Change](../reference.md#on-parameter-change) Program block.

Class implementing the On Pointer Down Program block.

Class implementing the On Pointer Enter Program block.

Class implementing the On Pointer Exit Program block.

Class implementing the On Pointer Up Program block.

Class implementing the On Program Finish Program block.

Class implementing the On Scene Load Program block.
1.2

Class implementing the On Select Program block.

Class implementing the On Start Program block.

Class implementing the On State Action block.

Class implementing the On Timer Expire Program block.

Class implementing the On Trigger Enter Program block.

Class implementing the On Trigger Enter 2D Program block.

Class implementing the On Trigger Exit Program block.

Class implementing the On Trigger Exit 2D Program block.

Class implementing the On Trigger Stay Program block.

Class implementing the On Trigger Stay 2D Program block.

Class implementing the On Update Program block.

Class implementing the On Value Change Program block.

Class implementing the On Variable Change Program block.

Class implementing the Parameter block.

Base class for implementing the user interface of a custom Action blocks.

Event fired when the value of a Parameter is changed.

Property
Description
Type
parameter
The Parameter changed
Parameter

Events of this type are managed by the On Parameter Change program.

Class implementing the Path block.

Event fired when the pointer is down in the area of an UI element.

Property
Description
Type
source
The GameObject where the event was originated
GameObject
position
The current screen coordinates of the pointer
Vector2

Events of this type are managed by the On Pointer Down program.

Event fired when the pointer enters the area of an UI element.

Property
Description
Type
source
The GameObject where the event was originated
GameObject
position
The current screen coordinates of the pointer
Vector2

Events of this type are managed by the On Pointer Enter program.

Event fired when the pointer exits the area of an UI element.

Property
Description
Type
source
The GameObject where the event was originated
GameObject
position
The current screen coordinates of the pointer
Vector2

Events of this type are managed by the On Pointer Exit program.

Event fired when the pointer stops being down in the area of an UI element.

Property
Description
Type
source
The GameObject where the event was originated
GameObject
position
The current screen coordinates of the pointer
Vector2

Events of this type are managed by the On Pointer Up program.

Class implementing the Pool block.

Event fired after a Program finished.

Property
Description
Type
program
The Program that finished
Program

Events of this type are managed by the On Program Finish program.

Class implementing the Ray block.

Class implementing the Repeat Action block.

Class implementing the Repeat Until Action block.

Event fired after a Scene is completely loaded.
1.2

Property
Description
Type
scene
The loaded scene
Scene
loadMode
The mode used for loading the scene
LoadSceneMode

Events of this type are managed by the On Scene Load program.

Event fired when a selectable UI element is selected.

Property
Description
Type
source
The GameObject where the event was originated
GameObject

Events of this type are managed by the On Select program.

Class implementing the Separator block.

Class implementing the State block.

Class implementing the State Machine block.

Base class for implementing the user interface of a custom Action blocks.

Base class for implementing custom Action blocks that return a result value.

Base class for implementing the user interface of custom Function blocks.

Event fired after a Timer expires.

Property
Description
Type
timer
The Timer that expired
Timer